How to Paint Warhammer: The Old World

Signature colour schemes and step-by-step recipes for every Old World army, each with an exact cross-brand paint recipe you can tweak in the generator.

The Old World is a rank-and-file game, and that is the fact every painting decision here follows from. Your unit of work is a regiment of ten to twenty models on movement trays, seen as a block from three feet away, not a squad of five studied one at a time. A scheme that takes forty minutes a model is a scheme you will never finish an army in.

So the method leans hard on batch work: basecoat the whole regiment in one pass, shade it in one pass, drybrush or highlight it in one pass, and accept that the rank-and-file get three steps while the champion, standard and musician get five. Bases matter more than they do in a skirmish game, because twenty of them sit edge to edge and a rushed base ruins the block that a good paint job just earned.

The armies are historical fantasy rather than invented sci-fi, so the palettes are earthier than Age of Sigmar's - wool, leather, steel and provincial liveries rather than saturated armour and ethereal glow. That also means colour is a choice: an Empire state regiment can wear any province's livery, and picking one is how your army stops looking like the box art. Each guide below gives the signature palette and the painting order, and hands off to the generator so you can recolour it.

Core paints

Old World schemes lean on wool and cloth colours, leather browns, a bright livery accent, plain steel and bronze for weapons and armour, a strong shade to sink into the ranks, and an earth tone for the bases that ties the regiment together.

Warhammer: The Old World Factions

Signature Schemes at a Glance

New to the hobby? Start with How to Start Painting Miniatures. Or jump straight into the scheme generator to build a custom colour scheme with a full paint recipe.