How to Paint Beastmen Brayherds

Matted fur, raw skin, bone horns and crude warpaint

Recommended recipe

How the scheme reads on a model

Armour — base to highlight

Base coat
Shade
Layer
Highlight
Edge highlight

Additional details

Trim
Weapons
Leather
Skin
Lenses
Basing
Teeth, horns & bone
Warpaint & fetishes
Crude iron
1

Base coat

Lay the foundation colour down over primer, slightly darker than the final tone.

4

Highlight

Pick out the upper edges and surfaces that catch the light.

Details & accent colours

Everything else on the model - metals, skin, leather, lenses, basing and this faction's signature accents.

Metal — trim

Trim and bare plate. Basecoat steel, wash dark, then edge bright silver.

Leather & pouches

Straps, holsters and bare wood. Mid brown, shaded, then drybrushed a lighter tan.

Skin & flesh

Faces and hands. Basecoat, a flesh wash into the recesses, then build the highlights back up.

Eyes & lenses

Lenses, eyes and energy. A bright spot colour that pops against the armour - dot it on and add a white glint.

Basing — earth

Groundwork. Earth basecoat, drybrushed bone, finished with your choice of grass, sand or snow.

Crude iron

Axes and scraps of armour - rust over dark metal, with nothing on the model looking forged to fit.

Buy It as a Box

Paint sets that cover this recipe - a set is usually cheaper than buying pots one by one.

Covers 12 of 14 paints in this scheme (86%) — base coat, shade, layer, highlight and more.

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Your paints

Tick off what's already on your shelf — whatever's left is your shopping list.

14 paints in this scheme

Price this recipe

14 paints

totals excl. delivery · affiliate links

  • Beasty Brown

    Vallejo

    £2.36at Wayland Games· priced 28 Aug
  • Sepia Wash

    Reaper

    No price tracked yet
  • Flat Earth

    Vallejo

    £2.36at Wayland Games· priced 28 Aug
  • US Flat Brown

    Vallejo

    £2.36at Wayland Games· priced 28 Aug
  • Camouflage Brown RAL8020

    Vallejo

    £2.36at Wayland Games· priced 28 Aug
  • Grey Knights Steel

    Citadel (Warhammer Paints)

    £2.54at Model Workshop · eBay· priced 28 Aug
  • Iron Wolf

    Army Painter

    No price tracked yet
  • Owlbear Brown

    Army Painter

    No price tracked yet
  • Barbarian Skin

    Vallejo

    £2.36at Wayland Games· priced 28 Aug
  • Chronus Blue

    Citadel (Warhammer Paints)

    No price tracked yet
  • Graveyard Earth

    Citadel (Warhammer Paints)

    No price tracked yet
  • Ancient Stone

    Army Painter

    £2.88at Wayland Games· priced 28 Aug
  • Gemstone Red

    Army Painter

    £3.15at Wayland Games· priced 28 Aug
  • Cursed Blade

    Army Painter

    No price tracked yet

Every Beastmen Brayherds kit and box, priced

Prices compared across the shops that stock them — boxes ranked by cost per model.

Beastmen are the most forgiving army in The Old World and one of the fastest, for the same reason: almost everything on the model is fur, and fur is drybrushed. There is no clean edge to keep straight, no flat panel to keep smooth, and no uniform to keep consistent. Mess is correct here. A herd that looks slightly wrong in a hundred small ways looks exactly right overall.

That is also the one discipline the army demands. A Brayherd painted to a single recipe reads as a regiment, and a regiment is the opposite of what these are. Build four or five fur schemes and roll through them.

The signature look

Matted brown fur over ruddy, weather-raw skin; heavy bone horns going pale at the tips; crude warpaint and daubed sigils applied by something with no mirror; rusted iron weapons; and bone, feather and scrap charms hanging off everything. Value contrast between the fur and the skin is what makes the model readable, so pick a dark fur with pale skin or a pale fur with ruddy skin - never two mid-browns.

The fur

The core recipe, which is three steps and takes about four minutes:

  1. Basecoat Dryad Bark over a black undercoat.
  2. Wash Agrax Earthshade across the whole pelt and let it pool wherever it wants.
  3. Drybrush Gorthor Brown hard, working strictly in the direction the fur lies - down the back, out along the shoulders, forward on the head.
  4. Light drybrush of Baneblade Brown on the spine, the crown of the head and the outer edge of the shoulders only.

Then vary it. Four herd colours that all use the same three-step structure:

  • Dark bull - Rhinox Hide, wash, Mournfang Brown, tips of Skrag Brown.
  • Standard - Dryad Bark, wash, Gorthor Brown, tips of Baneblade Brown.
  • Pale goat - Steel Legion Drab, wash, Zandri Dust, tips of Ushabti Bone.
  • Black goat - Abaddon Black, no wash, Eshin Grey drybrush, tips of Dawnstone.

Rolling those four through a unit of twenty gungors costs you nothing in time and transforms how the herd reads on the table. Drybrushing covers keeping the brush dry enough that you get fur texture rather than dust.

Raw skin

Chests, faces, forearms and hands are the second largest area and want to look weathered rather than healthy:

  1. Basecoat Bugman's Glow.
  2. Wash Reikland Fleshshade, or Carroburg Crimson for a rawer, wind-burnt result.
  3. Layer Cadian Fleshtone over the raised muscle, keeping the wash in every crease.
  4. Highlight Kislev Flesh on the brow, the bridge of the nose, the knuckles and the collarbones.

Glaze thinned Carroburg Crimson back over the nose, ears, knuckles and any scarring. That single step is what turns clean fantasy flesh into something that has been outdoors all winter. For a darker, ox-like hide, start from Doombull Brown and highlight up to Cadian Fleshtone instead.

Horns, hooves and bone

Horns are the silhouette of the whole army, so give them a proper gradient: Zandri Dust, wash Agrax Earthshade, layer Ushabti Bone over the outer half, and take Screaming Skull onto the last centimetre of the tip. Leave the root of the horn dark where it meets the skull - a horn lit evenly from base to point looks like a plastic peg.

Dark horn is the alternative: Rhinox Hide shaded and then brought up to Baneblade Brown only at the tips. Hooves take the same recipe as the darker horns.

Bones, skulls and charms: Zandri Dust, Agrax Earthshade, Ushabti Bone, with Screaming Skull picked out on the highest ridges. Skeleton Horde over Wraithbone does the same in one coat and is the better choice on a Bray-Shaman festooned with the things.

Warpaint, weapons and totems

Warpaint should look daubed. Thin Corax White slightly and apply it with a scruffy brush in a few decisive strokes - a bar across the eyes, a handprint on a shoulder, a stripe down a muzzle. Do not tidy the edges. Khorne Red and Abaddon Black work equally well, and using different colours across the herd suggests separate warbands.

Weapons are scavenged and rusted: Leadbelcher, two coats of Nuln Oil, stipple Typhus Corrosion through the recesses, dab Ryza Rust around rivets and the base of the blade, then run Runefang Steel along the cutting edge only. Wooden hafts and totem poles take Dryad Bark drybrushed Karak Stone, with lashings in Snakebite Leather.

The fast route

Undercoat Wraithbone and let contrast do the shading. Wyldwood or Gore-Grunta Fur on the pelts, Snakebite Leather on the paler goat fur, Darkoath Flesh or Guilliman Flesh on the skin, Skeleton Horde on horns and bone, Basilicanum Grey on iron. Then one drybrush of Karak Stone over the fur and one Kislev Flesh highlight on the face. That is a complete gor in under ten minutes, and because the army wants variation anyway, the slight inconsistency between contrast coats works in your favour.

Army Painter equivalents: Monster Brown and Fur Brown for the pelts, Barbarian Flesh and Tanned Flesh for the skin, Skeleton Bone for the horns.

Tips and common mistakes

  • Drybrush along the fur, not across it. Direction is the entire illusion. Scrubbing in circles gives you a dusty lump.
  • Keep fur and skin at different values. Mid-brown fur against mid-brown flesh is the commonest Beastman mistake and it makes the model unreadable at arm's length.
  • Leave the horn roots dark. The gradient from skull to tip is what gives the horn weight.
  • Do not neaten the warpaint. If it looks like it was masked off, it is wrong.
  • Change something on every fifth model. Fur colour, warpaint colour, horn tone. The herd should look gathered, not recruited.

Try the balance of hide, bone and warpaint in the scheme generator before you commit the herd.

Recipes are generated by perceptual colour matching against our cross-brand paint database. Use them as a strong starting point and test paints in person when precision matters.