How to Paint Dwarfen Mountain Holds

Hold blue, warm bronze and a very great deal of beard

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Painting ratings are our judgement, with the reasoning on the comparison page; prices are live and dated.

Recommended recipe

How the scheme reads on a model

Armour — base to highlight

Base coat
Shade
Layer
Highlight
Edge highlight

Additional details

Trim
Weapons
Leather
Skin
Lenses
Basing
Beard & hair
Ironbreaker gunmetal
1

Base coat

Lay the foundation colour down over primer, slightly darker than the final tone.

3

Layer

Rebuild the main colour on the raised areas, leaving the shade in the cracks.

4

Highlight

Pick out the upper edges and surfaces that catch the light.

5

Edge highlight

Sharpen only the sharpest edges for a crisp, finished look.

Details & accent colours

Everything else on the model - metals, skin, leather, lenses, basing and this faction's signature accents.

Metal — trim

Aquilas, rims and ornament. Basecoat gold, wash with a brown shade, then edge a brighter gold.

Leather & pouches

Straps, holsters and bare wood. Mid brown, shaded, then drybrushed a lighter tan.

Skin & flesh

Faces and hands. Basecoat, a flesh wash into the recesses, then build the highlights back up.

Eyes & lenses

Lenses, eyes and energy. A bright spot colour that pops against the armour - dot it on and add a white glint.

Basing — earth

Groundwork. Earth basecoat, drybrushed bone, finished with your choice of grass, sand or snow.

Beard & hair

Ginger is the hold standard and the model’s second focal point - basecoat orange-brown, shade, then drybrush the braids so the plaiting shows.

Ironbreaker gunmetal

Heavy plate and shields in dark steel rather than gold, shaded blue-black - it stops the hold blue and the gold turning the unit into a toy.

Buy It as a Box

Paint sets that cover this recipe - a set is usually cheaper than buying pots one by one.

Covers 9 of 13 paints in this scheme (69%) — base coat, layer, highlight, leather & pouches and more.

Or cover 92% of the recipe with 2 boxes (£73.85 for 1 of the 2 — the rest are priced in dollars):

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Your paints

Tick off what's already on your shelf — whatever's left is your shopping list.

13 paints in this scheme

Price this recipe

13 paints

totals excl. delivery · affiliate links

  • Deep Blue

    Army Painter

    No price tracked yet
  • Inktense Blue

    Scale75

    £3.60at Model Workshop · eBay· priced 28 Aug
  • Asurmen Blue

    Citadel (Warhammer Paints)

    £4.04at Wayland Games· priced 28 Aug
  • Electric Blue

    Army Painter

    No price tracked yet
  • French Hussar Sky Blue Light

    Foundry

    No price tracked yet
  • Ki-Rin Gold

    Army Painter

    No price tracked yet
  • Iron Wolf

    Army Painter

    No price tracked yet
  • Owlbear Brown

    Army Painter

    No price tracked yet
  • Bestigor Flesh

    Citadel (Warhammer Paints)

    £2.34at Wayland Games· priced 28 Aug
  • Incursion Orange

    Army Painter

    No price tracked yet
  • Graveyard Earth

    Citadel (Warhammer Paints)

    No price tracked yet
  • Fuegan Orange

    Citadel (Warhammer Paints)

    £4.04at Wayland Games· priced 28 Aug
  • Skeleton Bone

    Army Painter

    £2.88at Wayland Games· priced 28 Aug

Every Dwarfen Mountain Holds kit and box, priced

Prices compared across the shops that stock them — boxes ranked by cost per model.

Dwarfs reward a slower recipe than most rank-and-file armies, because you need fewer of them. A dwarf unit is twenty models where an equivalent human one is thirty, the models are dense with detail, and the army has no cavalry to eat your evenings. That makes a Mountain Holds force one of the few places you can paint a whole army the careful way and still finish it.

The other thing to know before you start: a third of each model is beard. Plan the beard first, not last.

The signature look

Deep, slightly greyed hold blue on cloaks, hoods and tabards. Warm bronze and gold on helms, buckles, tankards and rune plates. Heavy, unpolished gromril steel with a lot of shadow in it. And a beard that carries the model's only bright colour, whether that is ginger, white or blond.

The whole scheme is a warm-metal-against-cool-cloth trick. Everything else is detail.

The blue

  1. Basecoat Kantor Blue, two thin coats. It is darker than it looks in the pot and gives you room to build.
  2. Shade the deep folds with Nuln Oil. Dwarf cloth is heavy wool, so the shadows should be genuinely dark.
  3. Layer Macragge Blue across the raised folds.
  4. Highlight Altdorf Guard Blue on the fold tops, then a fine edge of Fenrisian Grey on hood rims and cloak edges.

Speed route: undercoat Grey Seer, one coat of Ultramarines Blue, then drybrush Fenrisian Grey across the raised wool. Two steps, and the drybrush does the work of two layers on a heavily folded cloak.

Vallejo painters can substitute Imperial Blue into Magic Blue; Army Painter Fanatic gives Deep Blue into Crystal Blue.

Bronze and gold

  1. Basecoat Balthasar Gold.
  2. Shade Agrax Earthshade.
  3. Layer Sycorax Bronze on the raised faces.
  4. Highlight Runelord Brass, or Auric Armour Gold where you want a richer metal.

Lords, thanes and rune priests should outshine the line. Start those on Retributor Armour instead and finish with Liberator Gold, and the command group separates itself without a single extra colour. Hashut Copper is worth keeping to hand for tankards, horns and lamp fittings.

For centuries-old bronze, thin Nihilakh Oxide into the recesses of a gyrocopter boiler or an ancestor shrine, and touch a little Kabalite Green onto the flat panels. Verdigris is seasoning; use it on one or two pieces, not on everything metal.

Gromril steel

Leadbelcher basecoat, Nuln Oil all over, Ironbreaker on the plate edges, Stormhost Silver on the very sharpest corners of axe heads and hammer faces. Do not brighten dwarf steel too far - it is cast and hammered, not polished.

For dark gromril on Ironbreakers and Irondrakes, undercoat Abaddon Black, drybrush Leadbelcher hard from above, then edge Ironbreaker. It is faster than the layered version and better suited to those kits.

Beards

Pick one dominant beard colour for the hold and let two or three models per unit break the pattern.

  • Ginger, the classic: Mournfang Brown, shade Agrax Earthshade, layer Skrag Brown, highlight Troll Slayer Orange, then Fire Dragon Bright on the plait tips only.
  • White, for elders and longbeards: Celestra Grey, shade Nuln Oil, drybrush Longbeard Grey, then White Scar picked along the outermost strands.
  • Blond: Zandri Dust, shade Agrax Earthshade, layer Ushabti Bone, highlight Screaming Skull.
  • Black: Abaddon Black, drybrush Eshin Grey, edge Dawnstone.

Whichever you choose, work along the direction of the braid rather than across it, and finish by picking out individual strands with the final highlight. A beard is the one place on the model where a slightly scruffy, uneven highlight looks better than a tidy one. Gore-Grunta Fur and Wyldwood each give a decent one-coat beard over a bone undercoat if you are batching.

Runic shields

Runes are freehand, but they are the friendly kind: straight strokes of even width on a flat surface.

  1. Finish the shield face completely - basecoat, shade, highlight - before you touch the rune.
  2. Sketch the rune lightly in pencil. It wipes off with a damp brush.
  3. Thin Balthasar Gold with Lahmian Medium and lay the strokes in, keeping every stroke the same width. Two thin passes beat one thick one.
  4. Highlight the inner half of each stroke with Auric Armour Gold so the rune looks engraved rather than printed on.

The reverse also works and suits Ironbreakers: a Leadbelcher shield with the rune in Mephiston Red, edged Evil Sunz Scarlet.

Tips and common mistakes

  • Beard before face. Paint the beard, then cut the flesh in above it. Doing it the other way round means tidying a hairline you cannot reach.
  • Warm metal, cool cloth. If the bronze drifts silvery or the blue drifts warm, the scheme collapses into one muddy temperature.
  • Do not highlight the blue too far. Hold blue should stay deep. Stopping one step short reads as heavy wool; going one step too far reads as sky.
  • A small army earns a slower recipe. Twenty dwarfs painted properly beat forty rushed, and you will actually finish them.
  • Ration the verdigris. One green-crusted boiler is characterful. A whole army of them looks like Nurgle got in.

When you are happy with the palette, open this scheme in the generator to swap paints between brands, nudge the mood or add a secondary colour.

Recipes are generated by perceptual colour matching against our cross-brand paint database. Use them as a strong starting point and test paints in person when precision matters.