How to Paint High Elf Realms

White robes, azure blue and gold, kept clean and crisp

Before you commit

Painting ratings are our judgement, with the reasoning on the comparison page; prices are live and dated.

Recommended recipe

How the scheme reads on a model

Armour — base to highlight

Base coat
Shade
Layer
Highlight
Edge highlight

Additional details

Trim
Weapons
Leather
Skin
Lenses
Basing
White robes & tabards
Sapphire gems
1

Base coat

Lay the foundation colour down over primer, slightly darker than the final tone.

3

Layer

Rebuild the main colour on the raised areas, leaving the shade in the cracks.

4

Highlight

Pick out the upper edges and surfaces that catch the light.

5

Edge highlight

Sharpen only the sharpest edges for a crisp, finished look.

Details & accent colours

Everything else on the model - metals, skin, leather, lenses, basing and this faction's signature accents.

Metal — trim

Aquilas, rims and ornament. Basecoat gold, wash with a brown shade, then edge a brighter gold.

Leather & pouches

Straps, holsters and bare wood. Mid brown, shaded, then drybrushed a lighter tan.

Skin & flesh

Faces and hands. Basecoat, a flesh wash into the recesses, then build the highlights back up.

Eyes & lenses

Lenses, eyes and energy. A bright spot colour that pops against the armour - dot it on and add a white glint.

Basing — earth

Groundwork. Earth basecoat, drybrushed bone, finished with your choice of grass, sand or snow.

White robes & tabards

Lothern white over the azure - shade it with blue-grey rather than a brown wash so the cloth stays cold and clean.

Sapphire gems

Helm gems, banner finials and staff stones - dark blue, a white dot top-left and a bright bead bottom-right. Nothing sells an elf faster.

Your paints

Tick off what's already on your shelf — whatever's left is your shopping list.

13 paints in this scheme

Price this recipe

13 paints

totals excl. delivery · affiliate links

  • Enchanted Blue

    Citadel (Warhammer Paints)

    No price tracked yet
  • Mystic Blue

    Vallejo

    £2.80at Wayland Games· priced 28 Aug
  • Electric Blue

    Army Painter

    No price tracked yet
  • Lightning Bolt Blue

    Citadel (Warhammer Paints)

    No price tracked yet
  • French Hussar Sky Blue

    Foundry

    No price tracked yet
  • Ki-Rin Gold

    Army Painter

    No price tracked yet
  • Iron Wolf

    Army Painter

    No price tracked yet
  • Owlbear Brown

    Army Painter

    No price tracked yet
  • Bestigor Flesh

    Citadel (Warhammer Paints)

    £2.34at Wayland Games· priced 28 Aug
  • Troll Claws

    Army Painter

    No price tracked yet
  • Graveyard Earth

    Citadel (Warhammer Paints)

    No price tracked yet
  • Brainmatter Beige

    Army Painter

    £2.88at Wayland Games· priced 28 Aug
  • Underdark Indigo

    Army Painter

    No price tracked yet

Recommended Box Set

High Elf Realms: Battalion
High Elf Realms: Battalion

The fastest way to start a High Elf Realms army — a boxed force to paint with this scheme.

32× Elven Spearman Miniatures · 32× Elven Archers Miniatures · 2× Tiranoc Chariots Miniatures (can also be built as Lion Chariots of Chrace)

Best price

£115.00Merlin's Miniatures · eBay

priced 28 Aug · postage per seller

Buy at Merlin's Miniatures · eBay

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What's inside this box

Every High Elf Realms kit and box, priced

Prices compared across the shops that stock them — boxes ranked by cost per model.

High Elves are the tidiest scheme in The Old World, and tidy is the hard kind. There is nowhere to hide: white robes show every brush mark, the blue panels are large and flat, and the gold is on show at close range on almost every model. What you get in return is an army that looks expensive from three feet away, because clean is exactly what nobody manages by accident.

The good news is that the model count is low for a rank-and-flank force and the detail is shallow and crisp, which means thin paint behaves. Work slowly on the first ten spearmen and the technique carries the rest of the army.

The signature look

Off-white robes and cloth shaded blue-grey rather than brown, azure blue on shields, helmet plumes and banner fields, warm gold on trim and ithilmar armour, and a small number of jewel-bright gemstones doing the work of a spot colour. The palette is cool throughout, so any warm shadow reads as dirt - and a dirty High Elf reads as a mistake, not as weathering.

The white robes

Undercoat Grey Seer - starting from a mid-grey rather than white saves you two coats of white paint and gives the shading something to sit in.

  1. Shade the recesses and the base of each fold with thinned Drakenhof Nightshade, applied only where the cloth folds inwards. A brown wash here is what makes white go ivory and grubby.
  2. Layer Ulthuan Grey across everything except the deepest folds. Two thin coats, and let the first dry properly.
  3. Layer Celestra Grey back into the mid-tones if the transition looks too abrupt - optional, and only on characters.
  4. Highlight White Scar on the raised edge of each fold and along the top of every panel. Keep this to genuine high points; white everywhere is white nowhere.

For the fast version, undercoat Wraithbone and give the cloth a single coat of Apothecary White contrast. It shades cool, which is exactly what this scheme wants, and one White Scar highlight on top finishes it.

Azure blue

The Lothern blue on shields, plumes and banners:

  1. Basecoat Macragge Blue, two thin coats.
  2. Shade Drakenhof Nightshade so the shadows stay blue.
  3. Layer Calgar Blue on the raised areas.
  4. Edge-highlight Fenrisian Grey, with a final Etherium Blue catch on the corner of a shield boss.

For a lighter, more turquoise-leaning azure, basecoat Teclis Blue over Grey Seer, layer Lothern Blue and highlight Baharroth Blue - brighter, faster, and better suited to Lothern Sea Guard than to a Silver Helm. Talassar Blue contrast over Wraithbone gets you close in one coat.

Vallejo painters can run the same ramp as Prussian Blue, Royal Blue and Andrea Blue; Army Painter equivalents are Deep Blue, Crystal Blue and Wolf Grey.

Gold, ithilmar and gems

Trim, helms and ithilmar plate: Retributor Armour, shade Reikland Fleshshade rather than a brown wash - it keeps the gold warm instead of muddy - then layer Auric Armour Gold and put the smallest possible catch of Stormhost Silver on the sharpest corners. For a paler, silvery ithilmar, use Ironbreaker shaded Nuln Oil with Runefang Steel edges.

Gemstones are the spot colour, and they are two minutes of work each:

  • Red - Khorne Red in the recess, Evil Sunz Scarlet across the middle, Wild Rider Red at the lower edge, a single White Scar dot at the upper corner, then gloss varnish.
  • Blue - Kantor Blue, Macragge Blue, Calgar Blue, same dot.
  • Green - Caliban Green, Warpstone Glow, Moot Green, same dot.

Spiritstone Red, Waystone Green and Soulstone Blue over a silver basecoat do the same job in one coat if you have a lot of gems to get through.

Faking non-metallic metal

High Elf gold suits the painted-metal look because the surfaces are large and flat. You do not need full non-metallic technique to get most of the effect: ramp Zandri Dust, Ushabti Bone, Screaming Skull and a White Scar stripe on the topmost edge, keeping every transition sharp and placing the brightest line on one side only. For steel, run Dark Reaper through Thunderhawk Blue and Administratum Grey to a White Scar edge. Pick one light source and stick to it across the whole model.

Skin should stay pale and cool: Rakarth Flesh, Reikland Fleshshade, then back up to Pallid Wych Flesh with a Kislev Flesh touch on the lips.

Tips and common mistakes

  • Never shade white with a brown wash. It goes instantly to old parchment. Blue-grey shadow is the whole difference between marble and canvas.
  • Two thin coats of white, always. One thick coat leaves ridges that no highlight will rescue, and white is the least forgiving paint you own.
  • Let the blue be the smaller area. White dominant, blue as panels and plumes, gold as line work. Reversing that ratio makes them look like a different army.
  • One dot per gem. Two dots and it stops reading as a reflection.
  • Keep the bases clean and pale too. Stone, sand or grass - churned mud undoes an hour of careful white.

Try the balance of white, azure and gold in the scheme generator before you commit the host.

Recipes are generated by perceptual colour matching against our cross-brand paint database. Use them as a strong starting point and test paints in person when precision matters.