Every gang, priced

Necromunda Gangs

Every Necromunda gang we can price — the box each one starts from, how many fighters are in it, and what it costs today across the shops we compare. A gang is a box and a weekend, not an army and a winter.

Houses and gangs

Each house page lists every kit and box we can price for it, cheapest shop first.

135 of 135

Boxed sets

Two gangs, the rules and the terrain in one box — the cheapest complete route to a table, where a shop we compare has one.

134 kits, priced

What is Necromunda?

Necromunda is Games Workshop's gang-warfare game, set in the underhive beneath a Warhammer 40,000 hive city. You field six to twelve fighters rather than an army, and those fighters carry injuries, debts and reputations from one game to the next — it is a campaign game first and a battle game second.

That scale is the appeal. One gang box is a complete, playable force and a weekend of painting, at a fraction of what a 40,000 army costs to assemble.

Which gang should you buy first?

On price there is little in it: the house gangs are each a single box of around ten fighters. Pick on the look and the play style instead — Escher fast and toxin-armed, Goliath slow and brutal, Van Saar technological, Delaque secretive, Orlock the workaday middle, Cawdor zealots in rags.

If you are choosing on the paint job rather than the rules, the scheme generator will build a full recipe for a gang in real paints, with prices, before you commit to a box.

What else do you need?

A gang box, the rules, and something to fight over. Necromunda is played in tight corridors and across gantries, so terrain matters far more than it does at army scale — which is why the boxed sets that bundle two gangs with a board are usually the cheaper route to a first game than two gang boxes bought separately.

Prices were last checked 4 Sep and can change — the retailer's own page always has the final say. Affiliate links — how we make money.