How to Paint Warhammer 40,000

Signature colour schemes and step-by-step recipes for every 40,000 faction, each with an exact cross-brand paint recipe you can tweak in the generator.

Warhammer 40,000 armies live and die on a strong, repeatable scheme. Because you're painting dozens of models rather than a single display piece, the goal is a look that reads well on the table and can be reproduced quickly across a whole squad - a solid basecoat, a shade to drop into the recesses, and one or two highlights to bring the edges back up. That "battle-ready" three-step approach is the backbone of almost every faction below; parade-standard blending is something you add to characters, not line troops.

The 40k aesthetic leans grim and worn: hard edge highlighting to catch the light on armour plates, metallics for weapons and trim, and a little weathering - sponged chipping, a dusting of pigment on the boots - to sell the idea that these models have been to war. Contrast and speed paints have changed the maths here: a single thick coat over a light undercoat gives you a shaded basecoat in one pass, which is how most players get a 2,000-point army finished without burning out.

Pick a faction by the look you love most - you will spend far more time painting it than playing it. Each guide below breaks down the signature colours, the order to paint them in, and the specific paints (across Citadel, Vallejo, Army Painter and more) that hit the mark, so you can follow it exactly or load it into the scheme generator and shift the palette to make the army your own.

Core paints

Most 40k schemes are built from a coloured armour basecoat, a matching shade, an edge-highlight layer, plus metallics (gunmetal + gold), a leather/brown for straps and pouches, and black for weapons and joints.

Warhammer 40,000 Factions

Signature Schemes at a Glance

  • Adepta Sororitas - Black armour, red robes, gold and bone - the Sisters of Battle
  • Adeptus Custodes - Rich gold armour, done with metallics or NMM
  • Adeptus Mechanicus - Deep red robes, brass and oily metal
  • Astra Militarum - Practical military green, batch-painted for a whole regiment
  • Blood Angels - Deep red armour, gold trim, and getting red to cover cleanly
  • Dark Angels - Dark green armour, bone Deathwing and black Ravenwing
  • Death Guard - Rotten green armour, rust, corrosion and gore made easy with washes
  • Grey Knights - Clean silver armour and glowing force weapons
  • Imperial Fists - Bright yellow armour done right, plus black and red detailing
  • Necrons - The living-metal look, dynasty variations, and glowing energy effects
  • Orks - Green skin, scrappy metal, rust and weathering done fast
  • Raven Guard - Black armour that reads as armour, not a silhouette
  • Salamanders - Bright green armour, black skin and fiery accents
  • Space Marines - The Ultramarines blue scheme, edge highlighting, and adapting it to any chapter
  • Space Wolves - Blue-grey armour, fur, leather and lots of weathering
  • T'au Sept - Clean ochre battlesuits, smooth panels and crisp decals
  • Thousand Sons - Blue-and-gold armour and warpfire magic effects
  • Tyranids - Carapace, skin and chitin done fast for a whole hive fleet
  • White Scars - Clean white armour with red detailing
  • World Eaters - Red and white armour, brass, and lots of blood

New to the hobby? Start with Warhammer 40k for Beginners. Or jump straight into the scheme generator to build a custom colour scheme with a full paint recipe.