How to Paint Space Marines (Ultramarines)

The Ultramarines blue scheme, edge highlighting, and adapting it to any chapter

Recommended recipe

How the scheme reads on a model

Armour — base to highlight

Base coat
Shade
Layer
Highlight
Edge highlight

Additional details

Trim
Weapons
Leather
Skin
Lenses
Basing
1

Base coat

Lay the foundation colour down over primer, slightly darker than the final tone.

from £2.88 · 5 shops· priced 12 Aug

Also available from — click to swap

2

Shade

Wash the recesses to add depth and separate the details.

from £4.04 · 5 shops· priced 12 Aug

Also available from — click to swap

3

Layer

Rebuild the main colour on the raised areas, leaving the shade in the cracks.

from £2.34 · 5 shops· priced 12 Aug

Also available from — click to swap

4

Highlight

Pick out the upper edges and surfaces that catch the light.

from £2.34 · 5 shops· priced 12 Aug

Also available from — click to swap

5

Edge highlight

Sharpen only the sharpest edges for a crisp, finished look.

Also available from — click to swap

Details & accent colours

Everything else on the model - metals, skin, leather, lenses, basing and this faction's signature accents.

Metal — trim

Aquilas, rims and ornament. Basecoat gold, wash with a brown shade, then edge a brighter gold.

Also available from — click to swap

Metal — weapons

Bolters, blades and casings. Dark gunmetal, washed black, edged with bright steel.

See price on Noble Knight · eBay

Also available from — click to swap

Leather & pouches

Straps, holsters and bare wood. Mid brown, shaded, then drybrushed a lighter tan.

Also available from — click to swap

Skin & flesh

Faces and hands. Basecoat, a flesh wash into the recesses, then build the highlights back up.

from £2.34 · 5 shops· priced 12 Aug

Also available from — click to swap

Eyes & lenses

Lenses, eyes and energy. A bright spot colour that pops against the armour - dot it on and add a white glint.

Also available from — click to swap

Basing — earth

Groundwork. Earth basecoat, drybrushed bone, finished with your choice of grass, sand or snow.

Also available from — click to swap

Buy It as a Box

Paint sets that cover this recipe - a set is usually cheaper than buying pots one by one.

Covers 6 of 11 paints in this scheme (55%) — base coat, layer, leather & pouches, skin & flesh and more.

Or cover 100% of the recipe with 3 boxes (£220.24 total):

Browse all paint sets →

Your paints

Tick off what's already on your shelf — whatever's left is your shopping list.

11 paints in this scheme

Price this recipe

11 paints

totals excl. delivery · affiliate links

  • Imperial Navy

    Army Painter

    £2.88 · Wayland Games· priced 12 Aug
  • Leviadon Blue

    Citadel (Warhammer Paints)

    £4.04 · Wayland Games· priced 12 Aug
  • Macragge Blue

    Citadel (Warhammer Paints)

    £2.34 · Wayland Games· priced 12 Aug
  • Caledor Sky

    Citadel (Warhammer Paints)

    £2.34 · Wayland Games· priced 12 Aug
  • Transparent Marine

    Warcolours

    no UK price
  • Ki-Rin Gold

    Army Painter

    no UK price
  • Iron Wolf

    Army Painter

    no UK price
  • Owlbear Brown

    Army Painter

    no UK price
  • Bestigor Flesh

    Citadel (Warhammer Paints)

    £2.34 · Wayland Games· priced 12 Aug
  • Leprous Brown

    Citadel (Warhammer Paints)

    no UK price
  • Graveyard Earth

    Citadel (Warhammer Paints)

    no UK price

Space Marines are the most painted miniatures in the hobby, and for good reason: large, clean armour panels make them an ideal canvas for learning the core techniques of basecoat, shade and highlight. This guide uses the Ultramarines blue as the example, but the method works for any chapter - just swap the base colour in the scheme generator.

The signature look

Ultramarines are deep cobalt blue with gold trim, white helmet stripes or shoulder details, and bone/parchment purity seals. The blue should read rich and saturated, not washed-out, with crisp edge highlights that define the hard angular armour.

Painting the blue armour

The recipe above gives you the full ramp, but the technique matters as much as the paints:

  1. Basecoat smoothly. Thin your base colour with a little water and do two thin coats rather than one thick one - thick paint clogs the detail and dries patchy.
  2. Shade in the recesses only. Use a targeted wash in the joints and panel lines rather than slopping it over the whole model, so the flat armour stays clean.
  3. Edge highlight. This is what makes Space Marines pop. Drag a fine brush along the topmost edges with the highlight colour, then hit only the corners with the edge-highlight tone. Keep the line thin.

Adapting to other chapters

Every chapter is the same method with a different base colour. Open the chapter's armour colour in the scheme generator and the recipe rebuilds itself:

  • Blood Angels - deep red, gold trim.
  • Dark Angels - dark green, bone robes.
  • Imperial Fists - yellow (build yellow up from a brown/orange base for coverage).
  • Space Wolves - blue-grey with lots of metal and fur.
  • Salamanders - dark green with a green-stable energy and black skin.

Tips and common mistakes

  • Two thin coats beats one thick coat. Almost every "my Marines look messy" problem traces back to over-thick paint.
  • Don't over-wash. A full-model wash muddies the clean armour. Shade the recesses, not the panels.
  • Gold trim last. Paint the trim after the armour so you can tidy any overspill with the blue, then a brown wash brings the gold to life.
  • Decals over edge highlights. Apply transfers after highlighting, then a matt varnish blends them into the surface.

Recipes are generated by perceptual colour matching against our cross-brand paint database. Use them as a strong starting point and test paints in person when precision matters.