How to Paint Leagues of Votann

Ochre plates, industrial metals and hazard-striped Kin

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How the scheme reads on a model

Armour — base to highlight

Base coat
Shade
Layer
Highlight
Edge highlight

Additional details

Trim
Weapons
Leather
Skin
Lenses
Basing
1

Base coat

Lay the foundation colour down over primer, slightly darker than the final tone.

from £2.36 · 5 shops· priced 16 Aug

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2

Shade

Wash the recesses to add depth and separate the details.

from £4.04 · 5 shops· priced 16 Aug

Also available from — click to swap

3

Layer

Rebuild the main colour on the raised areas, leaving the shade in the cracks.

from £2.36 · 5 shops· priced 16 Aug

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4

Highlight

Pick out the upper edges and surfaces that catch the light.

from £2.34 · 5 shops· priced 16 Aug

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5

Edge highlight

Sharpen only the sharpest edges for a crisp, finished look.

from £2.34 · 4 shops· priced 16 Aug

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Details & accent colours

Everything else on the model - metals, skin, leather, lenses, basing and this faction's signature accents.

Metal — trim

Aquilas, rims and ornament. Basecoat gold, wash with a brown shade, then edge a brighter gold.

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Metal — weapons

Bolters, blades and casings. Dark gunmetal, washed black, edged with bright steel.

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Leather & pouches

Straps, holsters and bare wood. Mid brown, shaded, then drybrushed a lighter tan.

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Skin & flesh

Faces and hands. Basecoat, a flesh wash into the recesses, then build the highlights back up.

from £2.34 · 5 shops· priced 16 Aug

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Eyes & lenses

Lenses, eyes and energy. A bright spot colour that pops against the armour - dot it on and add a white glint.

from £2.34 · 3 shops· priced 16 Aug

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Basing — earth

Groundwork. Earth basecoat, drybrushed bone, finished with your choice of grass, sand or snow.

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Buy It as a Box

Paint sets that cover this recipe - a set is usually cheaper than buying pots one by one.

Covers 6 of 11 paints in this scheme (55%) — base coat, layer, highlight, leather & pouches and more.

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Your paints

Tick off what's already on your shelf — whatever's left is your shopping list.

11 paints in this scheme

Price this recipe

11 paints

totals excl. delivery · affiliate links

  • Plague Brown

    Vallejo

    £2.36 · Wayland Games· priced 16 Aug
  • Garaghak's Sewer

    Citadel (Warhammer Paints)

    £4.04 · Wayland Games· priced 16 Aug
  • Ochre Brown

    Vallejo

    £2.36 · Wayland Games· priced 16 Aug
  • Kislev Flesh

    Citadel (Warhammer Paints)

    £2.34 · Wayland Games· priced 16 Aug
  • Flayed One Flesh

    Citadel (Warhammer Paints)

    £2.34 · Wayland Games· priced 16 Aug
  • Ki-Rin Gold

    Army Painter

    no UK price
  • Iron Wolf

    Army Painter

    no UK price
  • Owlbear Brown

    Army Painter

    no UK price
  • Bestigor Flesh

    Citadel (Warhammer Paints)

    £2.34 · Wayland Games· priced 16 Aug
  • Teclis Blue

    Citadel (Warhammer Paints)

    £2.34 · Wayland Games· priced 16 Aug
  • Graveyard Earth

    Citadel (Warhammer Paints)

    no UK price

Every Leagues of Votann kit and box, priced

Prices compared across the shops that stock them — boxes ranked by cost per model.

The Kin reach a genuinely good tabletop standard faster than almost any other 40k army. The models are large, the armour is built from broad flat plates with deep panel lines, and there is more exposed machinery than fiddly detail. Add a low model count and an hour spent on one squad shows across the whole force. Paint them like vehicles rather than infantry: clean panels, shaded recesses, crisp edges.

The signature look

The Trans-Hyperian Alliance scheme is warm ochre-bronze armour plates over a dark grey bodyglove, with a great deal of bare steel and brass on guns, packs and mining gear. Amber lenses give each model a point of glow, black-and-yellow hazard striping marks the working parts, and stamped runes and ancestor iconography carry the religious side of the Kin.

Painting the armour plates

  1. Undercoat Wraithbone - the warm base makes the ochre sing and saves a coat.
  2. Basecoat Zandri Dust, two thin coats, keeping the plate faces flat and even.
  3. Shade Agrax Earthshade into the panel lines and recesses only, never over the faces.
  4. Re-layer Zandri Dust on the faces to reclaim any staining.
  5. Edge highlight Karak Stone along the plate borders, then Screaming Skull on the sharpest corners alone.

The fast route is one coat of Snakebite Leather contrast over Wraithbone - see best contrast paints - then straight to the Karak Stone edges. Equivalents: Vallejo Iraqi Sand highlighted with Dark Sand, or Army Painter Desert Yellow with Strong Tone in the recesses.

The metals, and there are plenty

  • Steel - Leadbelcher, Nuln Oil, edge Ironbreaker, with Runefang Steel on barrels and blades. Army Painter Gun Metal or Vallejo Gunmetal Grey do the same job.
  • Brass - Balthasar Gold, Reikland Fleshshade, highlighted Sycorax Bronze. Or Army Painter Weapon Bronze up to Greedy Gold.
  • Verdigris and grime - thinned Nihilakh Oxide in the brass recesses, Typhus Corrosion around vents and feet.

Keep the steel cool and the brass warm. That temperature split is what stops a metal-heavy model reading as one undifferentiated lump.

Bodyglove, lenses and hazard markings

The undersuit is Mechanicus Standard Grey, Nuln Oil, edged Dawnstone then Administratum Grey - or Army Painter Uniform Grey. Keep it dark so the plates stay the star. Lenses are Abaddon Black in the recess, Troll Slayer Orange over the glass, Ryza Rust at the centre and a dot of Screaming Skull for the catchlight.

Hazard striping is Averland Sunset into Yriel Yellow with Abaddon Black stripes over the top. Those broad plates also take transfers better than nearly anything else in 40k, so decals here are a legitimate technique rather than a compromise. Pick out the runic plates and a Kâhl's ancestor mask in brass, with black in the recessed runes so they read at arm's length.

League colour variants

The Kin are built around Leagues with their own liveries, so the plate colour is the intended place to make the army yours:

  • Greater Thurian League - deep blue: Macragge Blue (or Talassar Blue contrast) edged Fenrisian Grey.
  • Ymyr Conglomerate - industrial yellow: Averland Sunset into Yriel Yellow, hazard striping used liberally.
  • Urani-Surtr Regulates - volcanic red: Mephiston Red into Evil Sunz Scarlet over darkened, sooty metal.
  • Kronus Hegemony - dark green: Caliban Green edged Warpstone Glow.

Hold the metals, bodyglove and hazard markings constant and change only the plates. Two Leagues fielded together will still read as one army.

Tips and common mistakes

  • Panel-line, don't drown it. An all-over wash turns these clean plates muddy - recesses only.
  • Let the decals work. Flat, broad armour is what transfers are for, and they beat freehand runes every time.
  • Split your metals. Cool steel against warm brass is the engine of the scheme; all-silver Kin look unfinished.
  • Do the faces properly. With so few models in the army, an afternoon on the exposed faces and beards is affordable and very visible.
  • Weather low. Dust on boots, tracks and lower plates; keep the upper armour clean, because these are miners in maintained kit, not wreckage.

When the palette is where you want it, open this scheme in the generator to swap brands, shift the ochre warmer or cooler, or build a League livery of your own.

Recipes are generated by perceptual colour matching against our cross-brand paint database. Use them as a strong starting point and test paints in person when precision matters.