How to Paint Iron Hands

Black plate with a metal sheen, and bionics on every model

Before you commit

Painting ratings are our judgement, with the reasoning on the comparison page; prices are live and dated.

Recommended recipe

How the scheme reads on a model

Armour — base to highlight

Base coat
Shade
Layer
Highlight
Edge highlight

Additional details

Trim
Weapons
Leather
Skin
Lenses
Basing
Clan markings
Red details
1

Base coat

Lay the foundation colour down over primer, slightly darker than the final tone.

£3.74 · Wayland Games· priced 16 Aug

Also available from — click to swap

2

Shade

Wash the recesses to add depth and separate the details.

Also available from — click to swap

3

Layer

Rebuild the main colour on the raised areas, leaving the shade in the cracks.

from £2.49 · 5 shops· priced 16 Aug

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4

Highlight

Pick out the upper edges and surfaces that catch the light.

Also available from — click to swap

5

Edge highlight

Sharpen only the sharpest edges for a crisp, finished look.

from £2.36 · 5 shops· priced 16 Aug

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Details & accent colours

Everything else on the model - metals, skin, leather, lenses, basing and this faction's signature accents.

Metal — trim

Trim and bare plate. Basecoat steel, wash dark, then edge bright silver.

from £2.54 · 6 shops· priced 16 Aug

Also available from — click to swap

Metal — weapons

Bolters, blades and casings. Dark gunmetal, washed black, edged with bright steel.

No price tracked yet

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Leather & pouches

Straps, holsters and bare wood. Mid brown, shaded, then drybrushed a lighter tan.

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Skin & flesh

Faces and hands. Basecoat, a flesh wash into the recesses, then build the highlights back up.

from £2.34 · 5 shops· priced 16 Aug

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Eyes & lenses

Lenses, eyes and energy. A bright spot colour that pops against the armour - dot it on and add a white glint.

from £2.19 · 5 shops· priced 16 Aug

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Basing — earth

Groundwork. Earth basecoat, drybrushed bone, finished with your choice of grass, sand or snow.

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Clan markings

White clan-company markings on pauldrons and knees - the one clean note on a scarred machine.

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Red details

Lenses, cabling and small heraldry in dark red against the oily black.

from £3.15 · 5 shops· priced 16 Aug

Also available from — click to swap

Buy It as a Box

Paint sets that cover this recipe - a set is usually cheaper than buying pots one by one.

Covers 10 of 13 paints in this scheme (77%) — base coat, layer, highlight, edge highlight and more.

Or cover 92% of the recipe with 2 boxes (£250.98 total):

£58.99 · Loaded Dice· priced 12 Aug

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Your paints

Tick off what's already on your shelf — whatever's left is your shopping list.

13 paints in this scheme

Price this recipe

13 paints

totals excl. delivery · affiliate links

  • Green Grey

    Scale75

    £3.74 · Wayland Games· priced 16 Aug
  • Super Wash Black

    Coat d'Arms

    no UK price
  • Sombre Grey

    Vallejo

    £2.49 · Jadlam · eBay· priced 16 Aug
  • Dungeon Grey

    Army Painter

    no UK price
  • Light Grey

    Vallejo

    £2.36 · Wayland Games· priced 16 Aug
  • Grey Knights Steel

    Citadel (Warhammer Paints)

    £2.54 · Model Workshop · eBay· priced 16 Aug
  • Iron Wolf

    Army Painter

    no UK price
  • Owlbear Brown

    Army Painter

    no UK price
  • Bestigor Flesh

    Citadel (Warhammer Paints)

    £2.34 · Wayland Games· priced 16 Aug
  • Scarlet

    Vallejo

    £2.19 · Loaded Dice · eBay· priced 16 Aug
  • Graveyard Earth

    Citadel (Warhammer Paints)

    no UK price
  • Dove Grey

    Vallejo

    no UK price
  • Gemstone Red

    Army Painter

    £3.15 · Wayland Games· priced 16 Aug

Every Iron Hands kit and box, priced

Prices compared across the shops that stock them — boxes ranked by cost per model.

Iron Hands are one of the quickest chapters to get to a good tabletop standard, and one of the more interesting ones to push further. The armour is black, which needs no shading. The bionics are bare metal, which drybrushes in seconds. What separates a decent Iron Hand from a great one is a single decision: whether the black reads as paint or as metal.

Get that right and a squad looks like walking industrial machinery. It is a genuinely fast army.

The signature look

Matt black power armour with a cold metallic sheen, exposed steel bionics on almost every model, white chapter markings and a red left hand or shoulder icon. The chapter's obsession with replacing flesh means bionic limbs, augmetic eyes and mechanical cabling appear far more often than on other marines - lean into it.

The black armour

There are two good approaches and they give quite different results.

The fast one. Undercoat black, basecoat Abaddon Black, edge-highlight Eshin Grey and stop. Clean, dark, and a squad in an evening.

The metallic one, which is more characterful. Undercoat black, then drybrush the whole model Leadbelcher so the raised surfaces pick up metal. Glaze Abaddon Black thinned heavily over the top, two or three passes, until the plate is black again but the metal shows through as a cold sheen. Edge with Iron Hands Steel rather than grey. The result looks like blackened iron rather than painted ceramite, which is exactly right for this chapter.

For a lighter, more gunmetal chapter look, Iron Warriors basecoated, washed Nuln Oil and edged Ironbreaker gives a dark metallic plate in three steps.

Bionics and bare metal

Every Iron Hand has something replaced. Base the bionic Leadbelcher, wash Nuln Oil, then layer Ironbreaker and edge Runefang Steel so the augmetic is visibly brighter than the armour. Cabling in Rhinox Hide or Abaddon Black, with a few strands in Khorne Red to break the monotony.

Augmetic eyes and optics take Khorne Red in the recess, Evil Sunz Scarlet across the lens and a White Scar dot. On a model this dark that single red point does a lot.

Where flesh remains, keep it grey and unhealthy: Rakarth Flesh shaded Reikland Fleshshade and highlighted Pallid Wych Flesh suits a warrior who regards his own body as a fault.

Markings and trim

The left hand goes Mephiston Red, shaded Agrax Earthshade, layered Evil Sunz Scarlet. Shoulder trim and squad markings in White Scar over a Grey Seer base - do not try to paint white straight onto black.

Gold on characters and iron fathers: Balthasar Gold, Agrax Earthshade, Gehenna's Gold. Keep it restrained. Iron Hands are not an ornamented chapter, and too much gold pushes them towards Custodes.

Clan company variations

The chapter's ten clan companies each mark themselves differently, which is an easy way to vary a collection:

  • Clan Raukaan - a red right shoulder pauldron.
  • Clan Avernii - white shoulder trim and more Terminator plate.
  • Clan Garrsak - heavy use of bare Ironbreaker on greaves and gauntlets.
  • Clan Vurgaan - deep red trim and cabling throughout.
  • Clan Sorrgol - black with a white right arm.

Successor chapters like the Red Talons and Brazen Claws swap the armour colour outright but keep the bionics and the industrial feel.

Tips and common mistakes

  • Do not highlight black with light grey. On this chapter, highlight it with metal instead.
  • Make the bionics brighter than the armour. If they match, the model loses its whole point.
  • Base them industrially. Rockcrete, mesh and rubble suit Medusa far better than grass.
  • Batch the armour, individualise the augmetics. The black is a ten-minute job; the bionics are what people look at.

Recipes are generated by perceptual colour matching against our cross-brand paint database. Use them as a strong starting point and test paints in person when precision matters.