How to Paint Idoneth Deepkin

Sea-pale skin, turquoise armour and aetherquartz glow

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How the scheme reads on a model

Armour — base to highlight

Base coat
Shade
Layer
Highlight
Edge highlight

Additional details

Trim
Weapons
Leather
Skin
Lenses
Basing
1

Base coat

Lay the foundation colour down over primer, slightly darker than the final tone.

from £2.88 · 5 shops· priced 16 Aug

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2

Shade

Wash the recesses to add depth and separate the details.

£1.94 · Wayland Games· priced 16 Aug

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3

Layer

Rebuild the main colour on the raised areas, leaving the shade in the cracks.

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4

Highlight

Pick out the upper edges and surfaces that catch the light.

from £2.93 · 2 shops· priced 16 Aug

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5

Edge highlight

Sharpen only the sharpest edges for a crisp, finished look.

Also available from — click to swap

Details & accent colours

Everything else on the model - metals, skin, leather, lenses, basing and this faction's signature accents.

Metal — trim

Aquilas, rims and ornament. Basecoat gold, wash with a brown shade, then edge a brighter gold.

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Metal — weapons

Bolters, blades and casings. Dark gunmetal, washed black, edged with bright steel.

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Leather & pouches

Straps, holsters and bare wood. Mid brown, shaded, then drybrushed a lighter tan.

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Skin & flesh

Faces and hands. Basecoat, a flesh wash into the recesses, then build the highlights back up.

from £2.34 · 5 shops· priced 16 Aug

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Eyes & lenses

Lenses, eyes and energy. A bright spot colour that pops against the armour - dot it on and add a white glint.

from £2.66 · 3 shops· priced 13 Aug

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Basing — earth

Groundwork. Earth basecoat, drybrushed bone, finished with your choice of grass, sand or snow.

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Buy It as a Box

Paint sets that cover this recipe - a set is usually cheaper than buying pots one by one.

Covers 5 of 11 paints in this scheme (45%) — base coat, layer, edge highlight, skin & flesh and more.

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Your paints

Tick off what's already on your shelf — whatever's left is your shopping list.

11 paints in this scheme

Price this recipe

11 paints

totals excl. delivery · affiliate links

  • Deep Azure

    Army Painter

    £2.88 · Wayland Games· priced 16 Aug
  • Azure Dip

    Green Stuff World

    £1.94 · Wayland Games· priced 16 Aug
  • Hawk Turquoise

    Citadel (Warhammer Paints)

    no UK price
  • Hiril Blue

    Scale75

    £2.93 · Wayland Games· priced 16 Aug
  • Indian Turquoise

    Vallejo

    no UK price
  • Ki-Rin Gold

    Army Painter

    no UK price
  • Iron Wolf

    Army Painter

    no UK price
  • Owlbear Brown

    Army Painter

    no UK price
  • Bestigor Flesh

    Citadel (Warhammer Paints)

    £2.34 · Wayland Games· priced 16 Aug
  • Amaranth Red

    Vallejo

    £2.66 · Loaded Dice· priced 13 Aug
  • Graveyard Earth

    Citadel (Warhammer Paints)

    no UK price

Every Idoneth Deepkin kit and box, priced

Prices compared across the shops that stock them — boxes ranked by cost per model.

The Idoneth are deep-sea aelves, and the range is built from marine shapes: fins, shells, eels and turtle-shelled leviadons. The palette is the most coherent in Age of Sigmar - almost everything is a variation on blue-green, lifted by warm gold and a single glowing gemstone. Get one teal and one skin tone settled and the rest of the army follows.

The signature look

Pale, drowned skin on the Namarti thralls, deep turquoise armour and fins, verdigris-touched gold, and the cold light of aetherquartz set into helms and weapons. Everything should look like it has been underwater a long time - cool, slightly muted, with no warm browns anywhere except the leather.

Painting sea-pale skin

  1. Basecoat Ionrach Skin over a grey undercoat.
  2. Shade with thinned Coelia Greenshade, keeping it in the recesses rather than washing the whole model.
  3. Layer Deepkin Flesh over the raised muscle and the top of the limbs.
  4. Highlight the cheekbones, ribs and knuckles with Pallid Wych Flesh.

The one-coat alternative is Aethermatic Blue contrast over Wraithbone, which gives a cooler, more spectral skin and suits a block of Namarti Reavers where speed matters more than blending. Namarti are eyeless, so paint the sockets Rakarth Flesh and leave them blank - it is unsettling and it saves you painting twenty pairs of eyes.

Armour, fins and eels

Basecoat armour and fins Sotek Green, shade Drakenhof Nightshade, layer Temple Guard Blue and edge Baharroth Blue. For speed, Akhelian Green contrast over Wraithbone does the same job in a coat.

The best trick in this army is contrast over metal. Basecoat the eels and shell plates Runefang Steel, then glaze Akhelian Green or Terradon Turquoise over the top. The metallic reads through the transparent colour and gives you an iridescent, wet sheen that is very difficult to achieve any other way, and it takes minutes.

Gold trim goes Balthasar Gold, Agrax Earthshade, then Retributor Armour on the raised work, with a stipple of Nihilakh Oxide in the recesses for verdigris. That single green-blue corrosion tone ties the metal to the rest of the palette.

Aetherquartz

The glowing gems are the army's signature. Basecoat the stone Kantor Blue, layer Teclis Blue across everything but the deepest corner, add Baharroth Blue to the lower half, then a dot of White Scar offset from centre. Glaze thinned Teclis Blue onto the surrounding metal so the gem appears to cast light. Two or three per model is plenty.

Enclave palettes

  • Ionrach - the standard scheme: teal armour, pale skin, gold trim.
  • Fuethán - warm and aggressive. Shift the armour to Khorne Red into Mephiston Red and keep the skin cool for contrast.
  • Dhom-Hain - darker and deeper. Base with Incubi Darkness and highlight only to Sotek Green.
  • Mor'phann - pale and washed out. Ulthuan Grey over Celestra Grey, shaded Drakenhof Nightshade.

Speed

Idoneth are a mid-sized army with two easy shortcuts - contrast skin and contrast-over-metal shells - which makes them faster than they look. The slow parts are the aetherquartz and the large monsters, both of which are showpiece work rather than repetitive labour. Bases matter here too: a sea-bed of sand and Valhallan Blizzard foam, or a straightforward dark seabed, does a lot to sell the theme.

Tips and common mistakes

  • Stay cool. No warm browns in the cloth; keep leather dark and desaturated.
  • Glaze, do not wash. A heavy shade over pale skin turns it grey and dead in the wrong way.
  • Contrast over silver. It is the fastest iridescent effect in the hobby.
  • Ration the aetherquartz. Glowing everything is glowing nothing.

Try an enclave shift in the scheme generator before you paint the whole tide.

Recipes are generated by perceptual colour matching against our cross-brand paint database. Use them as a strong starting point and test paints in person when precision matters.