How to Paint Corpse Grinder Cults

Abattoir red, bone masks and wet blood

Recommended recipe

How the scheme reads on a model

Armour — base to highlight

Base coat
Shade
Layer
Highlight
Edge highlight

Additional details

Trim
Weapons
Leather
Skin
Lenses
Basing
Bull-mask bone
Gore & wounds
Butcher’s leather
2

Shade

Wash the recesses to add depth and separate the details.

3

Layer

Rebuild the main colour on the raised areas, leaving the shade in the cracks.

4

Highlight

Pick out the upper edges and surfaces that catch the light.

5

Edge highlight

Sharpen only the sharpest edges for a crisp, finished look.

Details & accent colours

Everything else on the model - metals, skin, leather, lenses, basing and this faction's signature accents.

Metal — trim

Trim and bare plate. Basecoat steel, wash dark, then edge bright silver.

Leather & pouches

Straps, holsters and bare wood. Mid brown, shaded, then drybrushed a lighter tan.

Skin & flesh

Faces and hands. Basecoat, a flesh wash into the recesses, then build the highlights back up.

Eyes & lenses

Lenses, eyes and energy. A bright spot colour that pops against the armour - dot it on and add a white glint.

Basing — earth

Groundwork. Earth basecoat, drybrushed bone, finished with your choice of grass, sand or snow.

Bull-mask bone

The masks are the model - basecoat bone, shade brown into the horn grooves, then bring the ridges back to near-white.

Gore & wounds

Glossy deep red in wounds, mouths and exposed guts - wet rot against the matt armour.

Butcher’s leather

Aprons, straps and cleaver grips in dark greased brown under the red. It should look like an abattoir uniform, because it is one.

Buy It as a Box

Paint sets that cover this recipe - a set is usually cheaper than buying pots one by one.

Covers 10 of 14 paints in this scheme (71%) — base coat, shade, layer, leather & pouches and more.

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Your paints

Tick off what's already on your shelf — whatever's left is your shopping list.

14 paints in this scheme

Price this recipe

14 paints

totals excl. delivery · affiliate links

  • Mephiston Red

    Citadel (Warhammer Paints)

    £2.34at Wayland Games· priced 28 Aug
  • Seraph Red

    Vallejo

    £2.80at Wayland Games· priced 28 Aug
  • Scarlet Blood

    Vallejo

    £2.49at Jadlam · eBay· priced 28 Aug
  • Expert Flesh Deep Shade

    Foundry

    No price tracked yet
  • Violent Vermillion

    Army Painter

    £2.88at Wayland Games· priced 28 Aug
  • Grey Knights Steel

    Citadel (Warhammer Paints)

    £2.54at Model Workshop · eBay· priced 28 Aug
  • Iron Wolf

    Army Painter

    No price tracked yet
  • Owlbear Brown

    Army Painter

    No price tracked yet
  • Bestigor Flesh

    Citadel (Warhammer Paints)

    £2.34at Wayland Games· priced 28 Aug
  • Turquoise 1

    Warcolours

    No price tracked yet
  • Graveyard Earth

    Citadel (Warhammer Paints)

    No price tracked yet
  • Ancient Stone

    Army Painter

    £2.88at Wayland Games· priced 28 Aug
  • Tuskgor Fur

    Citadel (Warhammer Paints)

    £2.59at Loaded Dice· priced 2 Sep
  • German Red Tail Light

    Vallejo

    No price tracked yet

Every Corpse Grinder Cults kit and box, priced

Prices compared across the shops that stock them — boxes ranked by cost per model.

Corpse Grinder Cults are one of the easiest gangs in Necromunda to make memorable, because the scheme does most of the work for you. Bare-chested killers in butchers' aprons and pale bone bull-masks, carrying cleavers, painted in one loud red against a lot of greasy brown. There is barely any armour to fuss over and no heraldry to line up, so a full gang is an evening or two of work. The flip side is that skin and cloth carry the model rather than crisp edge highlights, so the effort goes into shading rather than lining.

The signature look

One dominant red - the red of a slaughterhouse apron, leaning orange rather than crimson - over dark greased leather, with a bone mask sitting above it and blood on everything below the elbow. Keep the red saturated and everything else muted and low-contrast. If the aprons and the leathers end up at the same value, the whole gang reads as a brown smear from three feet away, which is the only real way to get this scheme wrong.

The butcher's red

Undercoat black, or grey if you want the red brighter.

  1. Basecoat Mephiston Red, two thin coats. The first will look chalky over black; the second fixes it.
  2. Shade the folds with Carroburg Crimson to keep the cloth rich, or Agrax Earthshade to make it dirtier and browner. On hanging aprons and chain aprons the brown shade is usually the better call.
  3. Layer Evil Sunz Scarlet across the raised folds, leaving the shade sitting in the creases.
  4. Highlight Wild Rider Red along the top of each fold, then put a final touch of Fire Dragon Bright on the hanging bottom edge of the apron only.

The fast route: undercoat Wraithbone, one coat of Blood Angels Red contrast, then a single Wild Rider Red highlight on the apron hem. That is a tabletop gang in two sittings, and because contrast pools naturally in cloth folds it flatters these sculpts.

Equivalents that genuinely match: Vallejo Game Color Gory Red into Bloody Red, or Army Painter Dragon Red into Wyrmling Red.

The bull-masks

The masks are the faction. They want to be pale and slightly grubby, never bright white.

  1. Basecoat Zandri Dust.
  2. Wash the whole mask with Agrax Earthshade and let it collect in the horn grooves and around the rivets.
  3. Layer Ushabti Bone over the flat planes of the face, leaving the shade in the recesses.
  4. Pick the brow ridge, snout and horn tips out in Screaming Skull.
  5. Run thinned Rhinox Hide into the eye slits so they read as holes rather than paint.

Vallejo Bone White or Army Painter Pallid Bone stand in for the mid-tone perfectly well. Once it is done, drag a little thinned brown up from the chin - these get worn in an abattoir, not a museum.

Skin, leather and steel

Skin should stay ruddy. Pale skin fights the red and makes the model look washed out: Bugman's Glow, wash Reikland Fleshshade, layer Cadian Fleshtone, then Kislev Flesh on knuckles, shoulders and the tops of muscles.

Leather aprons, straps and cleaver grips: Rhinox Hide basecoat, Agrax Earthshade wash, a light drybrush of Mournfang Brown, and Skrag Brown rubbed onto the wear points. A gloss coat over the straps sells the grease.

Cleavers, hooks and chains: Leadbelcher, Nuln Oil, then Runefang Steel on the cutting edge only. Stipple Typhus Corrosion near the haft and dust it with Ryza Rust so the blade looks sharpened but the rest of the tool does not.

Gore, used sparingly

Two states of blood, not one, is what makes this convincing:

  • Dried: thinned Khorne Red stippled onto the apron hem, the boots and the lower half of the mask. This is the stain that has soaked in and gone dark.
  • Fresh: Blood for the Blood God on the cutting edge, the hands and a few flicked spatters. Keep it to small pools that catch the light.

The dried layer goes on first and covers more area; the gloss layer goes on last and covers very little.

Tips and common mistakes

  • Vary the red between models. Drop a little Rhinox Hide into the base for one fighter and a little Wild Rider Red into another. Identical aprons across ten models look printed.
  • Do not gloss everything. One or two wet points of red against a matt model is far more butcher's yard than a shiny gang.
  • Leave the leather alone. It wants to be flat and dark so the apron and the mask are the only things pulling the eye.
  • Batch the masks separately. They are the fiddliest part and the most visible - do all of them in one sitting while your hand is in.

When the palette is where you want it, open this scheme in the generator to swap brands or shift the red warmer or colder.

Recipes are generated by perceptual colour matching against our cross-brand paint database. Use them as a strong starting point and test paints in person when precision matters.