How to Paint Cities of Sigmar

Freeguild blue, honest steel and city heraldry

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Painting ratings are our judgement, with the reasoning on the comparison page; prices are live and dated.

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How the scheme reads on a model

Armour — base to highlight

Base coat
Shade
Layer
Highlight
Edge highlight

Additional details

Trim
Weapons
Leather
Skin
Lenses
Basing
1

Base coat

Lay the foundation colour down over primer, slightly darker than the final tone.

Also available from — click to swap

2

Shade

Wash the recesses to add depth and separate the details.

from £4.04 · 5 shops· priced 16 Aug

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3

Layer

Rebuild the main colour on the raised areas, leaving the shade in the cracks.

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4

Highlight

Pick out the upper edges and surfaces that catch the light.

from £2.88 · 5 shops· priced 16 Aug

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5

Edge highlight

Sharpen only the sharpest edges for a crisp, finished look.

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Details & accent colours

Everything else on the model - metals, skin, leather, lenses, basing and this faction's signature accents.

Metal — trim

Aquilas, rims and ornament. Basecoat gold, wash with a brown shade, then edge a brighter gold.

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Metal — weapons

Bolters, blades and casings. Dark gunmetal, washed black, edged with bright steel.

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Leather & pouches

Straps, holsters and bare wood. Mid brown, shaded, then drybrushed a lighter tan.

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Skin & flesh

Faces and hands. Basecoat, a flesh wash into the recesses, then build the highlights back up.

from £2.34 · 5 shops· priced 16 Aug

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Eyes & lenses

Lenses, eyes and energy. A bright spot colour that pops against the armour - dot it on and add a white glint.

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Basing — earth

Groundwork. Earth basecoat, drybrushed bone, finished with your choice of grass, sand or snow.

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Buy It as a Box

Paint sets that cover this recipe - a set is usually cheaper than buying pots one by one.

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Covers 6 of 11 paints in this scheme (55%) — base coat, layer, highlight, leather & pouches and more.

Or cover 82% of the recipe with 2 boxes (£181.85 total):

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Your paints

Tick off what's already on your shelf — whatever's left is your shopping list.

11 paints in this scheme

Price this recipe

11 paints

totals excl. delivery · affiliate links

  • True Blue

    Vallejo

    no UK price
  • Ultramarines Blue

    Citadel (Warhammer Paints)

    £4.04 · Wayland Games· priced 16 Aug
  • Viking Blue

    Army Painter

    no UK price
  • Alpha Blue

    Army Painter

    £2.88 · Wayland Games· priced 16 Aug
  • Country Blue

    Vallejo

    no UK price
  • Ki-Rin Gold

    Army Painter

    no UK price
  • Iron Wolf

    Army Painter

    no UK price
  • Owlbear Brown

    Army Painter

    no UK price
  • Bestigor Flesh

    Citadel (Warhammer Paints)

    £2.34 · Wayland Games· priced 16 Aug
  • Vomit Brown

    Citadel (Warhammer Paints)

    no UK price
  • Graveyard Earth

    Citadel (Warhammer Paints)

    no UK price

Every Cities of Sigmar kit and box, priced

Prices compared across the shops that stock them — boxes ranked by cost per model.

Cities of Sigmar are the ordinary people of the Mortal Realms: massed Steelhelms and Fusiliers in uniform, backed by wizards, war machines and the odd allied duardin or aelf. They are a rank-and-file army, and the thing that makes them look good is not any single miniature but consistency across thirty of them. Decide the uniform first, then paint it the same way every time.

The signature look

Deep blue coats and tabards over steel plate, warm leather, off-white shirts and a single hot accent colour - usually red - carried on plumes, sashes and banners. Gold is for officers and command, not for the rank and file. The overall impression should be a drilled regiment, not a warband.

Painting the uniform

  1. Undercoat black, then basecoat the coats and tabards Macragge Blue.
  2. Shade the folds with Nuln Oil, or Drakenhof Nightshade if you want the blue to stay cold and rich.
  3. Layer the raised cloth with Altdorf Guard Blue.
  4. Edge the sharpest folds with Calgar Blue, sparingly - too much and the cloth looks dusty.

A Talassar Blue contrast over Grey Seer collapses steps one to three into one pass and is the sensible choice for a unit of twenty. Army Painter's Deep Blue under Blue Tone gets you to the same place.

Armour is Leadbelcher, Nuln Oil, and a light edge of Runefang Steel. Leather goes Rhinox Hide into Skrag Brown; shirts and breeches take Zandri Dust, Agrax Earthshade and a highlight of Ushabti Bone. Skin is Bugman's Glow, Reikland Fleshshade and Cadian Fleshtone, with Kislev Flesh on the brows for the pale-skinned.

The accent that does the work

Pick one warm colour and put it in the same three places on every model: plume, sash and the cuff or trim of the coat. Mephiston Red shaded with Nuln Oil and edged Evil Sunz Scarlet is the classic. Officers get Retributor Armour over Balthasar Gold with Agrax Earthshade to settle it. That discipline - same colour, same places - is what makes a block of infantry look like a regiment.

City palettes

The free cities give you a licence to change the whole scheme without changing the models:

  • Hammerhal Aqsha - fire-realm crimson and gold. Khorne Red into Mephiston Red, with Retributor Armour trim.
  • Tempest's Eye - pale blue and bone. Fenrisian Grey over Russ Grey, with Ushabti Bone cloth.
  • Greywater Fastness - industrial green and iron. Castellan Green, Athonian Camoshade, Straken Green edges, and plenty of Leadbelcher.
  • The Living City - forest green and brown. Loren Forest cloth over Wyldwood contrast leather.
  • Phoenicium - mourning purple. Naggaroth Night into Xereus Purple, shaded Druchii Violet.

Tips and common mistakes

  • Uniform means uniform. Resist giving each soldier his own coat colour; save the variation for hair and skin.
  • Contrast paints earn their keep here. Thirty infantry is exactly the job they were made for - see the contrast paint guide.
  • Metal, then cloth. Painting armour first and cloth over it saves endless tidying on these overlapping sculpts.
  • Banner last. It is the one place freehand pays off, and it is easier with the model finished.

Once you have chosen a city, open the scheme in the generator to try the alternatives side by side.

Recipes are generated by perceptual colour matching against our cross-brand paint database. Use them as a strong starting point and test paints in person when precision matters.