A Chaos Knight is a small number of very large flat panels, which changes everything about how you approach it. There is no rank of ten identical bodies to grind through, but there is nowhere to hide a rushed basecoat either. The good news is that the entire aesthetic is decay, so the techniques that ruin a clean army - stippling, sponging, uneven pigment - are exactly the ones you want.
Painted well, one Knight is an afternoon and a half. Painted badly, it is the biggest flat surface in your collection advertising the fact.
The signature look
Ancient armour that has spent millennia in the warp: dark iron plate, tarnished brass trim gone green at the edges, deep rust in every crevice, and one point of daemonic light in the eye slit or the reactor. It should look heavy and neglected, not battle-damaged in a tidy way.
The armour plates
Airbrush or brush Iron Warriors over a black undercoat, or Leadbelcher if you want a lighter iron. Shade the whole plate with Nuln Oil, then bring the centre of each panel back up with a broad, loose drybrush of Ironbreaker so the middle is lighter than the borders - that alone stops a large panel looking like a slab.
For a painted rather than bare-metal household, base the panels Khorne Red or Caliban Green, shade Agrax Earthshade and highlight Evil Sunz Scarlet or Warpstone Glow on the raised edges. Keep the highlight to a narrow band; on a panel this size a wide highlight looks like a stripe.
Rust and corrosion
This is the step that does the work.
- Stipple Typhus Corrosion along panel joins, around rivets and down from anywhere water would run.
- While it is still tacky, stipple Ryza Rust into the same areas, concentrated at the top and fading downwards.
- Sponge fine chips of Rhinox Hide first, then a smaller number of Leadbelcher chips inside them - a bare-metal chip with no brown edge reads as a mistake.
- Streak thinned Skrag Brown downward from rivets with a damp brush.
Brass, trim and daemonic glow
Trim in Warplock Bronze shaded Agrax Earthshade, then Brass Scorpion on the edges. A light touch of Nihilakh Oxide in the recesses of the brass gives the green verdigris that says "abandoned", and it costs one minute per Knight.
The eye slit and any exposed reactor are the only bright thing on the model. Paint the recess Abaddon Black, then ring it up through Khorne Red, Wazdakka Red, Troll Slayer Orange and a centre of Yriel Yellow. Glaze a little Wazdakka Red onto the surrounding metal so the light spills. Green works equally well - Caliban Green through Warpstone Glow to Moot Green.
Dread household variations
- Herpetrax - bone and dark green plate, heavily rusted.
- Khymere - deep blue-black armour with silver trim, colder and cleaner than most.
- Lucaris - white and bone, which makes the rust and blood far more visible.
- Vextrix - purple and gold for a Slaaneshi household.
- A Khorne-pledged Knight in Khorne Red with brass trim is the fastest of the lot.
Tips and common mistakes
- Undercoat black and work up. Everything here builds towards light, and a black start makes the recesses free.
- Rust is directional. Water runs down. Rust that appears on the underside of an overhang looks wrong even if you cannot say why.
- Do not chip everywhere. Chips belong on leading edges, feet and weapon housings.
- Assemble in subassemblies. The torso interior and hip joints are unreachable once a Knight is glued together.


