How to Paint Blades of Khorne

Deep red plate, tarnished brass and honest gore

Before you commit

Painting ratings are our judgement, with the reasoning on the comparison page; prices are live and dated.

Recommended recipe

How the scheme reads on a model

Armour — base to highlight

Base coat
Shade
Layer
Highlight
Edge highlight

Additional details

Trim
Weapons
Leather
Skin
Lenses
Basing
1

Base coat

Lay the foundation colour down over primer, slightly darker than the final tone.

from £2.34 · 4 shops· priced 16 Aug

Also available from — click to swap

2

Shade

Wash the recesses to add depth and separate the details.

from £4.29 · 5 shops· priced 13 Aug

Also available from — click to swap

3

Layer

Rebuild the main colour on the raised areas, leaving the shade in the cracks.

from £2.36 · 5 shops· priced 16 Aug

Also available from — click to swap

4

Highlight

Pick out the upper edges and surfaces that catch the light.

from £2.19 · 6 shops· priced 16 Aug

Also available from — click to swap

5

Edge highlight

Sharpen only the sharpest edges for a crisp, finished look.

from £2.36 · 6 shops· priced 16 Aug

Also available from — click to swap

Details & accent colours

Everything else on the model - metals, skin, leather, lenses, basing and this faction's signature accents.

Metal — trim

Aquilas, rims and ornament. Basecoat gold, wash with a brown shade, then edge a brighter gold.

Also available from — click to swap

Metal — weapons

Bolters, blades and casings. Dark gunmetal, washed black, edged with bright steel.

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Leather & pouches

Straps, holsters and bare wood. Mid brown, shaded, then drybrushed a lighter tan.

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Skin & flesh

Faces and hands. Basecoat, a flesh wash into the recesses, then build the highlights back up.

from £2.34 · 5 shops· priced 16 Aug

Also available from — click to swap

Eyes & lenses

Lenses, eyes and energy. A bright spot colour that pops against the armour - dot it on and add a white glint.

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Basing — earth

Groundwork. Earth basecoat, drybrushed bone, finished with your choice of grass, sand or snow.

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Buy It as a Box

Paint sets that cover this recipe - a set is usually cheaper than buying pots one by one.

Covers 6 of 11 paints in this scheme (55%) — base coat, layer, highlight, edge highlight and more.

Or cover 82% of the recipe with 2 boxes (£260.58 total):

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Your paints

Tick off what's already on your shelf — whatever's left is your shopping list.

11 paints in this scheme

Price this recipe

11 paints

totals excl. delivery · affiliate links

  • Wazdakka Red

    Citadel (Warhammer Paints)

    £2.34 · Wayland Games· priced 16 Aug
  • Flesh Tearers Red

    Citadel (Warhammer Paints)

    £4.29 · Loaded Dice· priced 13 Aug
  • Carmine Red

    Vallejo

    £2.36 · Wayland Games· priced 16 Aug
  • Faded Red

    Vallejo

    £2.19 · Loaded Dice · eBay· priced 16 Aug
  • Rosy Flesh

    Vallejo

    £2.36 · Wayland Games· priced 16 Aug
  • Ki-Rin Gold

    Army Painter

    no UK price
  • Iron Wolf

    Army Painter

    no UK price
  • Owlbear Brown

    Army Painter

    no UK price
  • Bestigor Flesh

    Citadel (Warhammer Paints)

    £2.34 · Wayland Games· priced 16 Aug
  • Turquoise 1

    Warcolours

    no UK price
  • Graveyard Earth

    Citadel (Warhammer Paints)

    no UK price

Every Blades of Khorne kit and box, priced

Prices compared across the shops that stock them — boxes ranked by cost per model.

Khorne fields the most single-minded palette in Age of Sigmar: red, brass and blood, repeated from the humblest Bloodreaver up to Skarbrand. That narrowness is a gift to a painter. Settle one red recipe and it carries the entire collection, so the force reads as an army long before the details are finished.

The signature look

Deep, warm red armour and cloth. Brass and bronze rather than clean gold. Bruised, unhealthy skin on the mortals, and a hotter, brighter red on the daemons so they sit apart from the Bloodbound. Then blood - on blades, on plate, underfoot. Khorne is deliberately unsubtle, so the craft is in keeping the red rich rather than flat, and the metal tarnished rather than shiny.

Painting the red

Red is the colour most likely to go chalky, so build it from a dark base and highlight upward in small steps.

  1. Undercoat black and basecoat the plate with Khorne Red.
  2. Shade the recesses with Nuln Oil, or Agrax Earthshade if you want a dirtier, warmer finish.
  3. Re-layer the flat panels with Mephiston Red, leaving the shade sitting in the crevices.
  4. Edge highlight with Evil Sunz Scarlet, then touch only the sharpest corners with Wild Rider Red.

The quick version is a Flesh Tearers Red contrast over a light undercoat, which shades and bases in a single pass and still takes an Evil Sunz Scarlet edge afterwards. Army Painter's Dragon Red with Strong Tone over it does the same job.

Daemons want separating from mortals: base Bloodletter skin Mephiston Red, layer Evil Sunz Scarlet across the muscle and push Wild Rider Red onto the shoulders and skull-ridges, with Ushabti Bone horns.

Brass, iron and gore

Basecoat trim, masks and rings with Warplock Bronze, shade with Agrax Earthshade, then edge with Skullcrusher Brass or Runelord Brass. Weapons take Leadbelcher and Nuln Oil, with a stipple of Ryza Rust at the rivets. Warm, dirty metal is the point - polished gold reads as Stormcast.

For gore, Blood For The Blood God is superb and easy to overdo. Put it along the last third of a blade, in the recesses under claws and teeth, and in a few flicks on the greaves. Blood everywhere reads as wet plastic; blood in three places reads as violence.

Batch painting the horde

Bloodreavers, Blood Warriors and Skullreapers turn up in blocks, and this is a scheme that batches beautifully. Work ten at a time: undercoat, base red, wash the lot, then do one full pass of each highlight across all ten before moving on. Skin goes Bugman's Glow, Reikland Fleshshade, then a light layer of Kislev Flesh on the noses and knuckles. Leather is Rhinox Hide with a Skrag Brown drybrush. Nothing here needs a fine brush, which is why Khorne is one of the quicker hordes to get to a good tabletop standard.

Tips and common mistakes

  • Build red from dark. Basing bright and washing it down leaves a flat, dusty finish.
  • Brass, not gold. Tarnish is character; Agrax Earthshade over bronze does most of the work.
  • Keep skin unhealthy. A touch of Carroburg Crimson in the recesses makes mortals look feverish rather than well.
  • Ration the blood. Three placements per model beats a coat of it.

When the red is where you want it, open this scheme in the generator to swap in another brand or test a secondary colour.

Recipes are generated by perceptual colour matching against our cross-brand paint database. Use them as a strong starting point and test paints in person when precision matters.