[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"faction-/factions/orruk-warclans":3},{"id":4,"title":5,"body":6,"date":225,"description":226,"extension":227,"faction":228,"heroImage":229,"hex":230,"intro":231,"lastUpdated":225,"meta":232,"navigation":233,"path":234,"seo":235,"stem":236,"system":237,"__hash__":238},"factions/factions/orruk-warclans.md","How to Paint Orruk Warclans",{"type":7,"value":8,"toc":216},"minimark",[9,13,18,21,25,58,68,113,117,141,169,173,176,180,207],[10,11,12],"p",{},"Orruk Warclans is two armies sharing a colour. Ironjawz are enormous, armoured and few, wearing slabs of scavenged iron. Kruleboyz are lean, hooded and numerous, working with poison and mud. Both are green, both are filthy, and both are forgiving to paint - orruks are supposed to look battered, so the sins that ruin a Stormcast are features here.",[14,15,17],"h2",{"id":16},"the-signature-look","The signature look",[10,19,20],{},"Green hide, from the deep bottle-green of an Ironjaw brute to the sicklier swamp tone of a Kruleboy. Rusted, dented iron rather than clean armour. Leather, rope and hide in warm browns. And one hot accent per clan - yellow plates for Ironjawz, poison green for Kruleboyz.",[14,22,24],{"id":23},"ironjawz-skin-and-plate","Ironjawz: skin and plate",[26,27,28,37,44,51],"ol",{},[29,30,31,32,36],"li",{},"Basecoat the hide ",[33,34,35],"strong",{},"Waaagh! Flesh",".",[29,38,39,40,43],{},"Wash with ",[33,41,42],{},"Biel-Tan Green"," to deepen the recesses.",[29,45,46,47,50],{},"Layer ",[33,48,49],{},"Warboss Green"," across the muscle mass - shoulders, arms, jaw.",[29,52,53,54,57],{},"Highlight with ",[33,55,56],{},"Skarsnik Green"," on the brow, knuckles and the ridge of the back.",[10,59,60,63,64,67],{},[33,61,62],{},"Ork Flesh"," contrast over ",[33,65,66],{},"Wraithbone"," compresses that to a single coat and holds up perfectly well on a rank-and-file Ardboy. Save the four-step version for the Megaboss and the Maw-Krusha.",[10,69,70,71,74,75,78,79,82,83,86,87,90,91,94,95,98,99,102,103,105,106,109,110,36],{},"The armour is the fun part. Basecoat ",[33,72,73],{},"Leadbelcher",", wash ",[33,76,77],{},"Nuln Oil",", then stipple ",[33,80,81],{},"Typhus Corrosion"," across the lower plates and dab ",[33,84,85],{},"Ryza Rust"," into it with a torn piece of sponge. Where you want the yellow, lay ",[33,88,89],{},"Ironjawz Yellow"," contrast straight over ",[33,92,93],{},"Zandri Dust"," - it shades and bases in one pass and looks appropriately grubby. Leather goes ",[33,96,97],{},"Rhinox Hide"," into ",[33,100,101],{},"Skrag Brown","; teeth and tusks take ",[33,104,93],{},", ",[33,107,108],{},"Seraphim Sepia"," and ",[33,111,112],{},"Ushabti Bone",[14,114,116],{"id":115},"kruleboyz-swamp-hide-and-poison","Kruleboyz: swamp hide and poison",[10,118,119,120,63,123,125,126,129,130,133,134,137,138,36],{},"Kruleboyz want a colder, more diseased green. ",[33,121,122],{},"Gutrippa Flesh",[33,124,66],{}," is made for exactly this and is the right answer for a unit of ten; highlight the ridges with ",[33,127,128],{},"Ogryn Camo"," if you want more definition. Hoods and cloth go ",[33,131,132],{},"Steel Legion Drab"," or ",[33,135,136],{},"Militarum Green"," contrast, and leather takes ",[33,139,140],{},"Snakebite Leather",[10,142,143,144,109,146,148,149,152,153,156,157,160,161,164,165,168],{},"Their blades carry the signature effect. Paint the metal ",[33,145,73],{},[33,147,77],{},", then work the poison along the cutting edge: ",[33,150,151],{},"Caliban Green"," at the base, ",[33,154,155],{},"Warpstone Glow"," over it, ",[33,158,159],{},"Moot Green"," on the last third, and a fine line of ",[33,162,163],{},"Ulthuan Grey"," at the very edge. A gloss coat of ",[33,166,167],{},"Waystone Green"," over the finished blade makes it look wet, which is the whole idea.",[14,170,172],{"id":171},"speed-and-scale","Speed and scale",[10,174,175],{},"Ironjawz are one of the fastest complete armies in Age of Sigmar. The model count is low, the plates are enormous, and rust and grime are meant to be uneven - there is no edge highlighting to agonise over. Kruleboyz take longer simply because there are more of them, but they are the ideal contrast-paint army: hooded, recessed, organic sculpts where one coat does the shading. Batch ten at a time, do all the skin, then all the cloth, then all the metal, and only detail the blades at the end.",[14,177,179],{"id":178},"tips-and-common-mistakes","Tips and common mistakes",[181,182,183,189,195,201],"ul",{},[29,184,185,188],{},[33,186,187],{},"Two greens, not one."," Keeping Ironjawz warm and Kruleboyz sickly is what stops a combined force looking flat.",[29,190,191,194],{},[33,192,193],{},"Rust with a sponge."," A brush makes patterns; a torn sponge makes corrosion.",[29,196,197,200],{},[33,198,199],{},"Let the yellow be dirty."," Clean yellow plate looks wrong on an orruk.",[29,202,203,206],{},[33,204,205],{},"Glow the blade, not the boy."," The poison is the accent - keep it on the edges.",[10,208,209,210,215],{},"Compare an Ironjawz green against a Kruleboyz one in the ",[211,212,214],"a",{"href":213},"/tools/scheme-generator?color=4e7d2c","scheme generator"," before you commit the clan.",{"title":217,"searchDepth":218,"depth":218,"links":219},"",2,[220,221,222,223,224],{"id":16,"depth":218,"text":17},{"id":23,"depth":218,"text":24},{"id":115,"depth":218,"text":116},{"id":171,"depth":218,"text":172},{"id":178,"depth":218,"text":179},"2026-08-19","How to paint Orruk Warclans - Ironjawz green skin and rusted iron plate, swampy Kruleboyz hide with poison-green blades, and the fastest routes to a finished green tide.","md","Orruk Warclans",null,"#4e7d2c","Green hide, rusted plate and swamp-green poison",{},true,"/factions/orruk-warclans",{"title":5,"description":226},"factions/orruk-warclans","aos","qfmEg3w1_AX1ANdPG9lucKzSzAC1kWl03VKc-rHMRdc"]