[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"faction-/factions/orc-and-goblin-tribes":3},{"id":4,"title":5,"body":6,"date":355,"description":356,"extension":357,"faction":358,"heroImage":359,"hex":360,"intro":361,"lastUpdated":355,"meta":362,"navigation":363,"path":364,"seo":365,"stem":366,"system":367,"__hash__":368},"factions/factions/orc-and-goblin-tribes.md","How to Paint Orc and Goblin Tribes",{"type":7,"value":8,"toc":345},"minimark",[9,13,16,21,24,28,71,95,113,117,133,155,171,175,238,242,245,276,282,295,299,336],[10,11,12],"p",{},"Greenskins are a horde army with a horde army's arithmetic: you will paint more models here than in any other Old World force, and the recipe has to survive being done sixty times. Fortunately the signature look is built on a wash and a drybrush, which are the two fastest techniques there are, and every mistake reads as a scar, a scuff or a bad repair.",[10,14,15],{},"Paint the skin well and paint everything else quickly. That division is the whole plan.",[17,18,20],"h2",{"id":19},"the-signature-look","The signature look",[10,22,23],{},"Saturated green skin that darkens hard into the recesses, so a mob reads as muscle rather than as a green blob. Around it, everything is scavenged: unpainted wood, beaten iron gone to rust, mismatched leather, and bone-coloured teeth. Then one loud spot colour - red chequers and zigzag dags on the cloth - which is the tribal marking that ties a mob together and gives the eye somewhere to land.",[17,25,27],{"id":26},"the-orc-skin-ramp","The orc skin ramp",[29,30,31,44,51,58,64],"ol",{},[32,33,34,35,39,40,43],"li",{},"Basecoat ",[36,37,38],"strong",{},"Waaagh! Flesh",", two thin coats. Use ",[36,41,42],{},"Caliban Green"," underneath instead if you want older, darker orcs.",[32,45,46,47,50],{},"Wash the whole model with ",[36,48,49],{},"Biel-Tan Green",". This is the step that makes it look like an orc and the step people skip; the green needs to go genuinely dark in the creases.",[32,52,53,54,57],{},"Layer ",[36,55,56],{},"Warboss Green"," on the raised muscle - shoulders, forearms, brow, chest, knuckles.",[32,59,53,60,63],{},[36,61,62],{},"Skarsnik Green"," on the highest points only.",[32,65,66,67,70],{},"Characters and bosses: a final catch of ",[36,68,69],{},"Nurgling Green"," on the brow ridge, nose and knuckles.",[10,72,73,74,77,78,81,82,84,85,87,88,90,91,94],{},"Contrast route: undercoat ",[36,75,76],{},"Wraithbone",", one coat of ",[36,79,80],{},"Ork Flesh",", then drybrush ",[36,83,62],{},". Faster still, and very effective on a big mob: undercoat black, drybrush ",[36,86,56],{}," hard from above, drybrush ",[36,89,62],{}," lightly on top, then push ",[36,92,93],{},"Athonian Camoshade"," into the recesses to knit it together.",[10,96,97,98,101,102,105,106,101,109,112],{},"Vallejo painters can run ",[36,99,100],{},"Goblin Green"," into ",[36,103,104],{},"Sick Green","; Army Painter Fanatic gives ",[36,107,108],{},"Greenskin",[36,110,111],{},"Angel Green",".",[17,114,116],{"id":115},"goblins","Goblins",[10,118,119,120,123,124,126,127,130,131,112],{},"Goblin skin should be more acidic and yellower than orc skin so the two never look like the same species scaled down. Basecoat ",[36,121,122],{},"Warpstone Glow",", wash ",[36,125,49],{},", layer ",[36,128,129],{},"Moot Green",", highlight ",[36,132,69],{},[10,134,135,136,139,140,143,144,147,148,150,151,154],{},"Night goblins are the exception, and the fastest models in the army: keep the exposed skin dark and put every minute into the hood. ",[36,137,138],{},"Abaddon Black",", drybrushed ",[36,141,142],{},"Eshin Grey",", edged ",[36,145,146],{},"Dawnstone",", with the hood's inner shadow left black. A crescent moon freehanded in ",[36,149,129],{}," or ",[36,152,153],{},"Ushabti Bone"," on the back of the hood turns a black cone into a character.",[10,156,157,158,161,162,161,165,161,167,170],{},"Teeth, tusks, claws and horns: ",[36,159,160],{},"Rakarth Flesh",", ",[36,163,164],{},"Agrax Earthshade",[36,166,153],{},[36,168,169],{},"Screaming Skull"," on the very tips. Never white - white teeth on a greenskin look like dentures.",[17,172,174],{"id":173},"ramshackle-wood-and-rusted-metal","Ramshackle wood and rusted metal",[176,177,178,198,211,222],"ul",{},[32,179,180,181,161,184,139,186,189,190,193,194,197],{},"Wood on hafts, wagons and choppa handles: ",[36,182,183],{},"Gorthor Brown",[36,185,164],{},[36,187,188],{},"Baneblade Brown",", then a light ",[36,191,192],{},"Karak Stone"," on the splintered edges. ",[36,195,196],{},"Wyldwood"," does the whole job in one coat.",[32,199,200,201,161,204,161,207,210],{},"Iron: ",[36,202,203],{},"Leadbelcher",[36,205,206],{},"Nuln Oil",[36,208,209],{},"Ironbreaker"," scraped along the cutting edge only.",[32,212,213,214,217,218,221],{},"Rust is not optional. Stipple ",[36,215,216],{},"Typhus Corrosion"," around rivets, blade roots and the lower half of any plate, then stipple ",[36,219,220],{},"Ryza Rust"," sparingly on top of it. Orc metal should look salvaged; that rust is what separates a greenskin mob from a state regiment carrying the same halberd.",[32,223,224,225,161,228,161,230,233,234,237],{},"Leather straps and hide: ",[36,226,227],{},"Rhinox Hide",[36,229,164],{},[36,231,232],{},"Mournfang Brown",". ",[36,235,236],{},"Snakebite Leather"," in one coat for the rank and file.",[17,239,241],{"id":240},"red-chequers-and-dags","Red chequers and dags",[10,243,244],{},"This is the freehand that makes the army, and it is far easier than it looks because greenskin cloth is supposed to be crooked.",[29,246,247,259,262,269],{},[32,248,249,250,253,254,126,256,258],{},"Base the cloth ",[36,251,252],{},"Zandri Dust",", shade ",[36,255,164],{},[36,257,153],{},". A pale cloth gives the red something to sit against.",[32,260,261],{},"Sketch the grid in pencil, following the curve of the fold rather than the flat of the panel.",[32,263,264,265,268],{},"Fill alternate squares with ",[36,266,267],{},"Mephiston Red",", keeping the brush loaded but not wet.",[32,270,271,272,275],{},"Highlight the upper edge of each red square with ",[36,273,274],{},"Evil Sunz Scarlet"," so the chequers follow the cloth's own light.",[10,277,278,279,281],{},"For dags - the zigzag hem on banners and tunics - paint a solid band of ",[36,280,267],{}," along the hem first, then cut triangles out of it with the cloth colour. Cutting notches out of a band is much easier than painting a row of triangles.",[10,283,284,285,101,288,101,291,294],{},"If you would rather run yellow tribal markings, ",[36,286,287],{},"Averland Sunset",[36,289,290],{},"Casandora Yellow",[36,292,293],{},"Flash Gitz Yellow"," does the same job and reads well against green skin.",[17,296,298],{"id":297},"tips-and-common-mistakes","Tips and common mistakes",[176,300,301,307,318,324,330],{},[32,302,303,306],{},[36,304,305],{},"Shade hard, highlight bright."," A timid wash gives you a flat green mob. The contrast between deep recess and bright knuckle is the entire look.",[32,308,309,312,313,150,315,317],{},[36,310,311],{},"Vary the green across the unit."," Mix a little ",[36,314,252],{},[36,316,42],{}," into the basecoat on every fourth model. A mob of identical greens looks moulded; a mob of slightly different ones looks alive.",[32,319,320,323],{},[36,321,322],{},"Rust everything metal."," Clean steel on an orc is the single most common thing that makes a greenskin army look wrong.",[32,325,326,329],{},[36,327,328],{},"Chequers belong on flat panels."," Banners, loincloths, shields and drum skins. Trying to chequer a heavily folded sleeve wastes an hour for nothing.",[32,331,332,335],{},[36,333,334],{},"Assembly-line the mob."," Basecoat and wash all forty, then layer all forty. Chequers get done once, at the end, on the models that face the front.",[10,337,338,339,344],{},"When you are happy with the palette, ",[340,341,343],"a",{"href":342},"/tools/scheme-generator?color=62933c","open this scheme in the generator"," to swap paints between brands, nudge the mood or add a secondary colour.",{"title":346,"searchDepth":347,"depth":347,"links":348},"",2,[349,350,351,352,353,354],{"id":19,"depth":347,"text":20},{"id":26,"depth":347,"text":27},{"id":115,"depth":347,"text":116},{"id":173,"depth":347,"text":174},{"id":240,"depth":347,"text":241},{"id":297,"depth":347,"text":298},"2026-09-03","How to paint Orc and Goblin Tribes - the classic green skin ramp, acid-green goblins, ramshackle wood and rusted metal, and freehand red chequers and dags.","md","Orcs & Goblins",null,"#62933c","Green skin, rust and red chequers",{},true,"/factions/orc-and-goblin-tribes",{"title":5,"description":356},"factions/orc-and-goblin-tribes","old-world","AUCSJSwsflCRALiGXNbgYOX4vjczoPwUGgALx_3674Y"]