[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"faction-/factions/idoneth-deepkin":3},{"id":4,"title":5,"body":6,"date":275,"description":276,"extension":277,"faction":278,"heroImage":279,"hex":280,"intro":281,"lastUpdated":275,"meta":282,"navigation":283,"path":284,"seo":285,"stem":286,"system":287,"__hash__":288},"factions/factions/idoneth-deepkin.md","How to Paint Idoneth Deepkin",{"type":7,"value":8,"toc":264},"minimark",[9,13,18,21,25,58,73,77,102,116,135,139,159,163,214,218,225,229,255],[10,11,12],"p",{},"The Idoneth are deep-sea aelves, and the range is built from marine shapes: fins, shells, eels and turtle-shelled leviadons. The palette is the most coherent in Age of Sigmar - almost everything is a variation on blue-green, lifted by warm gold and a single glowing gemstone. Get one teal and one skin tone settled and the rest of the army follows.",[14,15,17],"h2",{"id":16},"the-signature-look","The signature look",[10,19,20],{},"Pale, drowned skin on the Namarti thralls, deep turquoise armour and fins, verdigris-touched gold, and the cold light of aetherquartz set into helms and weapons. Everything should look like it has been underwater a long time - cool, slightly muted, with no warm browns anywhere except the leather.",[14,22,24],{"id":23},"painting-sea-pale-skin","Painting sea-pale skin",[26,27,28,37,44,51],"ol",{},[29,30,31,32,36],"li",{},"Basecoat ",[33,34,35],"strong",{},"Ionrach Skin"," over a grey undercoat.",[29,38,39,40,43],{},"Shade with thinned ",[33,41,42],{},"Coelia Greenshade",", keeping it in the recesses rather than washing the whole model.",[29,45,46,47,50],{},"Layer ",[33,48,49],{},"Deepkin Flesh"," over the raised muscle and the top of the limbs.",[29,52,53,54,57],{},"Highlight the cheekbones, ribs and knuckles with ",[33,55,56],{},"Pallid Wych Flesh",".",[10,59,60,61,64,65,68,69,72],{},"The one-coat alternative is ",[33,62,63],{},"Aethermatic Blue"," contrast over ",[33,66,67],{},"Wraithbone",", which gives a cooler, more spectral skin and suits a block of Namarti Reavers where speed matters more than blending. Namarti are eyeless, so paint the sockets ",[33,70,71],{},"Rakarth Flesh"," and leave them blank - it is unsettling and it saves you painting twenty pairs of eyes.",[14,74,76],{"id":75},"armour-fins-and-eels","Armour, fins and eels",[10,78,79,80,83,84,87,88,91,92,95,96,64,99,101],{},"Basecoat armour and fins ",[33,81,82],{},"Sotek Green",", shade ",[33,85,86],{},"Drakenhof Nightshade",", layer ",[33,89,90],{},"Temple Guard Blue"," and edge ",[33,93,94],{},"Baharroth Blue",". For speed, ",[33,97,98],{},"Akhelian Green",[33,100,67],{}," does the same job in a coat.",[10,103,104,105,108,109,111,112,115],{},"The best trick in this army is contrast over metal. Basecoat the eels and shell plates ",[33,106,107],{},"Runefang Steel",", then glaze ",[33,110,98],{}," or ",[33,113,114],{},"Terradon Turquoise"," over the top. The metallic reads through the transparent colour and gives you an iridescent, wet sheen that is very difficult to achieve any other way, and it takes minutes.",[10,117,118,119,122,123,126,127,130,131,134],{},"Gold trim goes ",[33,120,121],{},"Balthasar Gold",", ",[33,124,125],{},"Agrax Earthshade",", then ",[33,128,129],{},"Retributor Armour"," on the raised work, with a stipple of ",[33,132,133],{},"Nihilakh Oxide"," in the recesses for verdigris. That single green-blue corrosion tone ties the metal to the rest of the palette.",[14,136,138],{"id":137},"aetherquartz","Aetherquartz",[10,140,141,142,87,145,148,149,151,152,155,156,158],{},"The glowing gems are the army's signature. Basecoat the stone ",[33,143,144],{},"Kantor Blue",[33,146,147],{},"Teclis Blue"," across everything but the deepest corner, add ",[33,150,94],{}," to the lower half, then a dot of ",[33,153,154],{},"White Scar"," offset from centre. Glaze thinned ",[33,157,147],{}," onto the surrounding metal so the gem appears to cast light. Two or three per model is plenty.",[14,160,162],{"id":161},"enclave-palettes","Enclave palettes",[164,165,166,172,186,198],"ul",{},[29,167,168,171],{},[33,169,170],{},"Ionrach"," - the standard scheme: teal armour, pale skin, gold trim.",[29,173,174,177,178,181,182,185],{},[33,175,176],{},"Fuethán"," - warm and aggressive. Shift the armour to ",[33,179,180],{},"Khorne Red"," into ",[33,183,184],{},"Mephiston Red"," and keep the skin cool for contrast.",[29,187,188,191,192,195,196,57],{},[33,189,190],{},"Dhom-Hain"," - darker and deeper. Base with ",[33,193,194],{},"Incubi Darkness"," and highlight only to ",[33,197,82],{},[29,199,200,203,204,207,208,211,212,57],{},[33,201,202],{},"Mor'phann"," - pale and washed out. ",[33,205,206],{},"Ulthuan Grey"," over ",[33,209,210],{},"Celestra Grey",", shaded ",[33,213,86],{},[14,215,217],{"id":216},"speed","Speed",[10,219,220,221,224],{},"Idoneth are a mid-sized army with two easy shortcuts - contrast skin and contrast-over-metal shells - which makes them faster than they look. The slow parts are the aetherquartz and the large monsters, both of which are showpiece work rather than repetitive labour. Bases matter here too: a sea-bed of sand and ",[33,222,223],{},"Valhallan Blizzard"," foam, or a straightforward dark seabed, does a lot to sell the theme.",[14,226,228],{"id":227},"tips-and-common-mistakes","Tips and common mistakes",[164,230,231,237,243,249],{},[29,232,233,236],{},[33,234,235],{},"Stay cool."," No warm browns in the cloth; keep leather dark and desaturated.",[29,238,239,242],{},[33,240,241],{},"Glaze, do not wash."," A heavy shade over pale skin turns it grey and dead in the wrong way.",[29,244,245,248],{},[33,246,247],{},"Contrast over silver."," It is the fastest iridescent effect in the hobby.",[29,250,251,254],{},[33,252,253],{},"Ration the aetherquartz."," Glowing everything is glowing nothing.",[10,256,257,258,263],{},"Try an enclave shift in the ",[259,260,262],"a",{"href":261},"/tools/scheme-generator?color=2f7f8c","scheme generator"," before you paint the whole tide.",{"title":265,"searchDepth":266,"depth":266,"links":267},"",2,[268,269,270,271,272,273,274],{"id":16,"depth":266,"text":17},{"id":23,"depth":266,"text":24},{"id":75,"depth":266,"text":76},{"id":137,"depth":266,"text":138},{"id":161,"depth":266,"text":162},{"id":216,"depth":266,"text":217},{"id":227,"depth":266,"text":228},"2026-08-19","How to paint Idoneth Deepkin - pale sea-touched skin, turquoise armour, iridescent eels and glowing aetherquartz, with enclave palettes and shortcuts using contrast over metallics.","md","Idoneth Deepkin",null,"#2f7f8c","Sea-pale skin, turquoise armour and aetherquartz glow",{},true,"/factions/idoneth-deepkin",{"title":5,"description":276},"factions/idoneth-deepkin","aos","0KU0NeT_O4QFUM_T03z1HTzILv5K44DC_GiOaVYA2IM"]