[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"faction-/factions/blades-of-khorne":3},{"id":4,"title":5,"body":6,"date":225,"description":226,"extension":227,"faction":228,"heroImage":229,"hex":230,"intro":231,"lastUpdated":225,"meta":232,"navigation":233,"path":234,"seo":235,"stem":236,"system":237,"__hash__":238},"factions/factions/blades-of-khorne.md","How to Paint Blades of Khorne",{"type":7,"value":8,"toc":216},"minimark",[9,13,18,21,25,28,68,86,102,106,135,142,146,169,173,207],[10,11,12],"p",{},"Khorne fields the most single-minded palette in Age of Sigmar: red, brass and blood, repeated from the humblest Bloodreaver up to Skarbrand. That narrowness is a gift to a painter. Settle one red recipe and it carries the entire collection, so the force reads as an army long before the details are finished.",[14,15,17],"h2",{"id":16},"the-signature-look","The signature look",[10,19,20],{},"Deep, warm red armour and cloth. Brass and bronze rather than clean gold. Bruised, unhealthy skin on the mortals, and a hotter, brighter red on the daemons so they sit apart from the Bloodbound. Then blood - on blades, on plate, underfoot. Khorne is deliberately unsubtle, so the craft is in keeping the red rich rather than flat, and the metal tarnished rather than shiny.",[14,22,24],{"id":23},"painting-the-red","Painting the red",[10,26,27],{},"Red is the colour most likely to go chalky, so build it from a dark base and highlight upward in small steps.",[29,30,31,40,51,58],"ol",{},[32,33,34,35,39],"li",{},"Undercoat black and basecoat the plate with ",[36,37,38],"strong",{},"Khorne Red",".",[32,41,42,43,46,47,50],{},"Shade the recesses with ",[36,44,45],{},"Nuln Oil",", or ",[36,48,49],{},"Agrax Earthshade"," if you want a dirtier, warmer finish.",[32,52,53,54,57],{},"Re-layer the flat panels with ",[36,55,56],{},"Mephiston Red",", leaving the shade sitting in the crevices.",[32,59,60,61,64,65,39],{},"Edge highlight with ",[36,62,63],{},"Evil Sunz Scarlet",", then touch only the sharpest corners with ",[36,66,67],{},"Wild Rider Red",[10,69,70,71,74,75,77,78,81,82,85],{},"The quick version is a ",[36,72,73],{},"Flesh Tearers Red"," contrast over a light undercoat, which shades and bases in a single pass and still takes an ",[36,76,63],{}," edge afterwards. Army Painter's ",[36,79,80],{},"Dragon Red"," with ",[36,83,84],{},"Strong Tone"," over it does the same job.",[10,87,88,89,91,92,94,95,97,98,101],{},"Daemons want separating from mortals: base Bloodletter skin ",[36,90,56],{},", layer ",[36,93,63],{}," across the muscle and push ",[36,96,67],{}," onto the shoulders and skull-ridges, with ",[36,99,100],{},"Ushabti Bone"," horns.",[14,103,105],{"id":104},"brass-iron-and-gore","Brass, iron and gore",[10,107,108,109,112,113,115,116,119,120,123,124,127,128,130,131,134],{},"Basecoat trim, masks and rings with ",[36,110,111],{},"Warplock Bronze",", shade with ",[36,114,49],{},", then edge with ",[36,117,118],{},"Skullcrusher Brass"," or ",[36,121,122],{},"Runelord Brass",". Weapons take ",[36,125,126],{},"Leadbelcher"," and ",[36,129,45],{},", with a stipple of ",[36,132,133],{},"Ryza Rust"," at the rivets. Warm, dirty metal is the point - polished gold reads as Stormcast.",[10,136,137,138,141],{},"For gore, ",[36,139,140],{},"Blood For The Blood God"," is superb and easy to overdo. Put it along the last third of a blade, in the recesses under claws and teeth, and in a few flicks on the greaves. Blood everywhere reads as wet plastic; blood in three places reads as violence.",[14,143,145],{"id":144},"batch-painting-the-horde","Batch painting the horde",[10,147,148,149,152,153,156,157,160,161,164,165,168],{},"Bloodreavers, Blood Warriors and Skullreapers turn up in blocks, and this is a scheme that batches beautifully. Work ten at a time: undercoat, base red, wash the lot, then do one full pass of each highlight across all ten before moving on. Skin goes ",[36,150,151],{},"Bugman's Glow",", ",[36,154,155],{},"Reikland Fleshshade",", then a light layer of ",[36,158,159],{},"Kislev Flesh"," on the noses and knuckles. Leather is ",[36,162,163],{},"Rhinox Hide"," with a ",[36,166,167],{},"Skrag Brown"," drybrush. Nothing here needs a fine brush, which is why Khorne is one of the quicker hordes to get to a good tabletop standard.",[14,170,172],{"id":171},"tips-and-common-mistakes","Tips and common mistakes",[174,175,176,182,191,201],"ul",{},[32,177,178,181],{},[36,179,180],{},"Build red from dark."," Basing bright and washing it down leaves a flat, dusty finish.",[32,183,184,187,188,190],{},[36,185,186],{},"Brass, not gold."," Tarnish is character; ",[36,189,49],{}," over bronze does most of the work.",[32,192,193,196,197,200],{},[36,194,195],{},"Keep skin unhealthy."," A touch of ",[36,198,199],{},"Carroburg Crimson"," in the recesses makes mortals look feverish rather than well.",[32,202,203,206],{},[36,204,205],{},"Ration the blood."," Three placements per model beats a coat of it.",[10,208,209,210,215],{},"When the red is where you want it, ",[211,212,214],"a",{"href":213},"/tools/scheme-generator?color=8f1d1d","open this scheme in the generator"," to swap in another brand or test a secondary colour.",{"title":217,"searchDepth":218,"depth":218,"links":219},"",2,[220,221,222,223,224],{"id":16,"depth":218,"text":17},{"id":23,"depth":218,"text":24},{"id":104,"depth":218,"text":105},{"id":144,"depth":218,"text":145},{"id":171,"depth":218,"text":172},"2026-08-19","How to paint Blades of Khorne - deep red plate, tarnished brass and convincing gore across Bloodreavers, Blood Warriors and daemons, plus a batch-painting route for the horde.","md","Blades of Khorne",null,"#8f1d1d","Deep red plate, tarnished brass and honest gore",{},true,"/factions/blades-of-khorne",{"title":5,"description":226},"factions/blades-of-khorne","aos","k8aCzoLpR_0-AunjHhKscTDO-fX8IZ_MOVNe74PnuUw"]