[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"faction-/factions/beastmen-brayherds":3},{"id":4,"title":5,"body":6,"date":399,"description":400,"extension":401,"faction":402,"heroImage":403,"hex":404,"intro":405,"lastUpdated":399,"meta":406,"navigation":407,"path":408,"seo":409,"stem":410,"system":411,"__hash__":412},"factions/factions/beastmen-brayherds.md","How to Paint Beastmen Brayherds",{"type":7,"value":8,"toc":388},"minimark",[9,13,16,21,24,28,31,64,67,120,129,133,136,167,180,184,200,209,231,235,249,282,286,323,344,348,380],[10,11,12],"p",{},"Beastmen are the most forgiving army in The Old World and one of the fastest, for the same reason: almost everything on the model is fur, and fur is drybrushed. There is no clean edge to keep straight, no flat panel to keep smooth, and no uniform to keep consistent. Mess is correct here. A herd that looks slightly wrong in a hundred small ways looks exactly right overall.",[10,14,15],{},"That is also the one discipline the army demands. A Brayherd painted to a single recipe reads as a regiment, and a regiment is the opposite of what these are. Build four or five fur schemes and roll through them.",[17,18,20],"h2",{"id":19},"the-signature-look","The signature look",[10,22,23],{},"Matted brown fur over ruddy, weather-raw skin; heavy bone horns going pale at the tips; crude warpaint and daubed sigils applied by something with no mirror; rusted iron weapons; and bone, feather and scrap charms hanging off everything. Value contrast between the fur and the skin is what makes the model readable, so pick a dark fur with pale skin or a pale fur with ruddy skin - never two mid-browns.",[17,25,27],{"id":26},"the-fur","The fur",[10,29,30],{},"The core recipe, which is three steps and takes about four minutes:",[32,33,34,43,50,57],"ol",{},[35,36,37,38,42],"li",{},"Basecoat ",[39,40,41],"strong",{},"Dryad Bark"," over a black undercoat.",[35,44,45,46,49],{},"Wash ",[39,47,48],{},"Agrax Earthshade"," across the whole pelt and let it pool wherever it wants.",[35,51,52,53,56],{},"Drybrush ",[39,54,55],{},"Gorthor Brown"," hard, working strictly in the direction the fur lies - down the back, out along the shoulders, forward on the head.",[35,58,59,60,63],{},"Light drybrush of ",[39,61,62],{},"Baneblade Brown"," on the spine, the crown of the head and the outer edge of the shoulders only.",[10,65,66],{},"Then vary it. Four herd colours that all use the same three-step structure:",[68,69,70,85,94,106],"ul",{},[35,71,72,73,76,77,80,81,84],{},"Dark bull - ",[39,74,75],{},"Rhinox Hide",", wash, ",[39,78,79],{},"Mournfang Brown",", tips of ",[39,82,83],{},"Skrag Brown",".",[35,86,87,88,76,90,80,92,84],{},"Standard - ",[39,89,41],{},[39,91,55],{},[39,93,62],{},[35,95,96,97,76,100,80,103,84],{},"Pale goat - ",[39,98,99],{},"Steel Legion Drab",[39,101,102],{},"Zandri Dust",[39,104,105],{},"Ushabti Bone",[35,107,108,109,112,113,116,117,84],{},"Black goat - ",[39,110,111],{},"Abaddon Black",", no wash, ",[39,114,115],{},"Eshin Grey"," drybrush, tips of ",[39,118,119],{},"Dawnstone",[10,121,122,123,128],{},"Rolling those four through a unit of twenty gungors costs you nothing in time and transforms how the herd reads on the table. ",[124,125,127],"a",{"href":126},"/guides/drybrushing","Drybrushing"," covers keeping the brush dry enough that you get fur texture rather than dust.",[17,130,132],{"id":131},"raw-skin","Raw skin",[10,134,135],{},"Chests, faces, forearms and hands are the second largest area and want to look weathered rather than healthy:",[32,137,138,143,153,160],{},[35,139,37,140,84],{},[39,141,142],{},"Bugman's Glow",[35,144,45,145,148,149,152],{},[39,146,147],{},"Reikland Fleshshade",", or ",[39,150,151],{},"Carroburg Crimson"," for a rawer, wind-burnt result.",[35,154,155,156,159],{},"Layer ",[39,157,158],{},"Cadian Fleshtone"," over the raised muscle, keeping the wash in every crease.",[35,161,162,163,166],{},"Highlight ",[39,164,165],{},"Kislev Flesh"," on the brow, the bridge of the nose, the knuckles and the collarbones.",[10,168,169,170,172,173,176,177,179],{},"Glaze thinned ",[39,171,151],{}," back over the nose, ears, knuckles and any scarring. That single step is what turns clean fantasy flesh into something that has been outdoors all winter. For a darker, ox-like hide, start from ",[39,174,175],{},"Doombull Brown"," and highlight up to ",[39,178,158],{}," instead.",[17,181,183],{"id":182},"horns-hooves-and-bone","Horns, hooves and bone",[10,185,186,187,189,190,192,193,195,196,199],{},"Horns are the silhouette of the whole army, so give them a proper gradient: ",[39,188,102],{},", wash ",[39,191,48],{},", layer ",[39,194,105],{}," over the outer half, and take ",[39,197,198],{},"Screaming Skull"," onto the last centimetre of the tip. Leave the root of the horn dark where it meets the skull - a horn lit evenly from base to point looks like a plastic peg.",[10,201,202,203,205,206,208],{},"Dark horn is the alternative: ",[39,204,75],{}," shaded and then brought up to ",[39,207,62],{}," only at the tips. Hooves take the same recipe as the darker horns.",[10,210,211,212,214,215,214,217,219,220,222,223,226,227,230],{},"Bones, skulls and charms: ",[39,213,102],{},", ",[39,216,48],{},[39,218,105],{},", with ",[39,221,198],{}," picked out on the highest ridges. ",[39,224,225],{},"Skeleton Horde"," over ",[39,228,229],{},"Wraithbone"," does the same in one coat and is the better choice on a Bray-Shaman festooned with the things.",[17,232,234],{"id":233},"warpaint-weapons-and-totems","Warpaint, weapons and totems",[10,236,237,238,241,242,245,246,248],{},"Warpaint should look daubed. Thin ",[39,239,240],{},"Corax White"," slightly and apply it with a scruffy brush in a few decisive strokes - a bar across the eyes, a handprint on a shoulder, a stripe down a muzzle. Do not tidy the edges. ",[39,243,244],{},"Khorne Red"," and ",[39,247,111],{}," work equally well, and using different colours across the herd suggests separate warbands.",[10,250,251,252,255,256,259,260,263,264,267,268,271,272,274,275,278,279,84],{},"Weapons are scavenged and rusted: ",[39,253,254],{},"Leadbelcher",", two coats of ",[39,257,258],{},"Nuln Oil",", stipple ",[39,261,262],{},"Typhus Corrosion"," through the recesses, dab ",[39,265,266],{},"Ryza Rust"," around rivets and the base of the blade, then run ",[39,269,270],{},"Runefang Steel"," along the cutting edge only. Wooden hafts and totem poles take ",[39,273,41],{}," drybrushed ",[39,276,277],{},"Karak Stone",", with lashings in ",[39,280,281],{},"Snakebite Leather",[17,283,285],{"id":284},"the-fast-route","The fast route",[10,287,288,289,291,292,295,296,299,300,302,303,295,306,309,310,312,313,316,317,319,320,322],{},"Undercoat ",[39,290,229],{}," and let contrast do the shading. ",[39,293,294],{},"Wyldwood"," or ",[39,297,298],{},"Gore-Grunta Fur"," on the pelts, ",[39,301,281],{}," on the paler goat fur, ",[39,304,305],{},"Darkoath Flesh",[39,307,308],{},"Guilliman Flesh"," on the skin, ",[39,311,225],{}," on horns and bone, ",[39,314,315],{},"Basilicanum Grey"," on iron. Then one drybrush of ",[39,318,277],{}," over the fur and one ",[39,321,165],{}," highlight on the face. That is a complete gor in under ten minutes, and because the army wants variation anyway, the slight inconsistency between contrast coats works in your favour.",[10,324,325,326,245,329,332,333,245,336,339,340,343],{},"Army Painter equivalents: ",[39,327,328],{},"Monster Brown",[39,330,331],{},"Fur Brown"," for the pelts, ",[39,334,335],{},"Barbarian Flesh",[39,337,338],{},"Tanned Flesh"," for the skin, ",[39,341,342],{},"Skeleton Bone"," for the horns.",[17,345,347],{"id":346},"tips-and-common-mistakes","Tips and common mistakes",[68,349,350,356,362,368,374],{},[35,351,352,355],{},[39,353,354],{},"Drybrush along the fur, not across it."," Direction is the entire illusion. Scrubbing in circles gives you a dusty lump.",[35,357,358,361],{},[39,359,360],{},"Keep fur and skin at different values."," Mid-brown fur against mid-brown flesh is the commonest Beastman mistake and it makes the model unreadable at arm's length.",[35,363,364,367],{},[39,365,366],{},"Leave the horn roots dark."," The gradient from skull to tip is what gives the horn weight.",[35,369,370,373],{},[39,371,372],{},"Do not neaten the warpaint."," If it looks like it was masked off, it is wrong.",[35,375,376,379],{},[39,377,378],{},"Change something on every fifth model."," Fur colour, warpaint colour, horn tone. The herd should look gathered, not recruited.",[10,381,382,383,387],{},"Try the balance of hide, bone and warpaint in the ",[124,384,386],{"href":385},"/tools/scheme-generator?color=6b4a2f","scheme generator"," before you commit the herd.",{"title":389,"searchDepth":390,"depth":390,"links":391},"",2,[392,393,394,395,396,397,398],{"id":19,"depth":390,"text":20},{"id":26,"depth":390,"text":27},{"id":131,"depth":390,"text":132},{"id":182,"depth":390,"text":183},{"id":233,"depth":390,"text":234},{"id":284,"depth":390,"text":285},{"id":346,"depth":390,"text":347},"2026-09-03","How to paint Beastmen Brayherds for The Old World - matted brown fur built with drybrushing, raw ruddy skin, bone horns and crude warpaint, with four herd variations so no two models match.","md","Beastmen Brayherds",null,"#6b4a2f","Matted fur, raw skin, bone horns and crude warpaint",{},true,"/factions/beastmen-brayherds",{"title":5,"description":400},"factions/beastmen-brayherds","old-world","ypBLNDZcPgdSVd50_50_agpriTovfrRr4Weffkuo74Q"]